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		<title>Adamant Entertainment Hottest Items</title> 
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			<title><![CDATA[Tome of Secrets]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=63908]]></link> 
			<pubDate>Thu, 13 Aug 2009 00:02:14 CST</pubDate> 
			<description><![CDATA[<img src="http://adamant.rpgnow.com/images/92/63908-thumb100.jpg" border="0" alt="Tome of Secrets" title=" Tome of Secrets " align="left"><b>Publisher</b>: Adamant Entertainment<br />Adamant Entertainment is pleased to present our first release for <b>The Pathfinder Roleplaying Game</b> from Paizo Publishing.
<br /><br /> 
<b>The Tome of Secrets</b> is a collection of advanced and optional rules for players and game masters of <b>The Pathfinder Roleplaying Game</b>.<br /><br />
The 192-page rulebook will be available in stores in November, and in a special advance edition at GenCon in Indianapolis.  This PDF version  of <b>The Tome of Secrets</b> features: <br /><br />
<ul><li> 8 new classes, including the Artificer, Knight, Priest, Shaman, Spellblade, Swashbuckler, Warlock and Warlord.<br />
<br />
<li> 3 new races, including the Half-ogre, Ratkin and Saurian.<br /><br />
<li>  Rules for character occupations (what your heroes did before they were heroes).<br />
<br />
<li>  A system for character drawbacks, fleshing out your heroes with flaws.<br />
<br />
<li>  New rules for <b>The Pathfinder Roleplaying Game</b>, including Chases, Morale, Stunts, and more!<br />
<br />
<li> Game Master tools including a random adventure generator, a monster modifier, and a generator capable of creating over <i>one million</i> magic items!</ul><br /><br />
<center><img src="http://adamantentertainment.com/images/pathfinder.gif"></center>

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			<title><![CDATA[The Imperial Age: London]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=51552]]></link> 
			<pubDate>Wed, 23 Jan 2008 08:19:26 CST</pubDate> 
			<description><![CDATA[<img src="http://adamant.rpgnow.com/images/92/51552-thumb100.jpg" border="0" alt="The Imperial Age: London" title=" The Imperial Age: London " align="left"><b>Publisher</b>: Adamant Entertainment<br />Adamant Entertainment is proud to present a setting book for <b>The Imperial Age</b>, our line of Victorian/Steampunk products, made for use with d20 Modern or Past.<br /><br />
London is the greatest city of the Imperial Age.  While much of the steel and production industries of England resided in Birmingham, the coal that drove the colonial enterprises was extracted in Wales, and shipping was increasingly centered in Southampton and Liverpool, London was the seat of power for the largest empire in the world.  Millions walked its teeming streets, and the city has been the setting for diverse Victorian themes and genres, from detective fiction to steampunk.<br /><br />
<b><i>The Imperial Age: London</i></b> is a complete guide to using the city as a setting for your Victorian-era campaigns, no matter what the genre.  Included are detailed descriptions of every district, informative sidebars on such diverse topics as money, precedence, Freemasons, workhouses, the Metropolitan Police Force and more, and suggestions on running adventures and campaigns in the greatest city of the age.<br /><br />
Included within the pages of this supplement is a genuine Imperial Age document -- the 1899 edition of <i>Bartholomew's Pocket Atlas  and  Guide to London</i>, featuring detailed street-level maps of every corner of the city, as well as a reference index to streets and places of interest.<br /><br />


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			<title><![CDATA[Venture 4th: Monster Maker]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=58744]]></link> 
			<pubDate>Mon, 03 Nov 2008 12:54:24 CST</pubDate> 
			<description><![CDATA[<img src="http://adamant.rpgnow.com/images/92/58744-thumb100.jpg" border="0" alt="Venture 4th: Monster Maker" title=" Venture 4th: Monster Maker " align="left"><b>Publisher</b>: Adamant Entertainment<br /><b><font size="+1">Make a Monster!</font></b><br /><br /><br />

The monster design guidelines in the core rulebooks state openly that they’re only an approximation -- Gamers have described those rules as ‘rough’ at best and ‘crudely unbalanced’ at worst. The golden design standard of  ‘N + Level’ creates inconsistent monster statistics, and in addition, the original designers themselves ignored their own guidelines most of the time, as many monster statistics presented in the core books seem arbitrarily assigned. <br /><br />

<b>Monster Maker</b> is a design kit for creating monsters in 4E.   Instead of creating inconsistent and unbalanced encounters where players are repeatedly missing and getting pounded upon by foes who consistently hit and dodge incoming attacks, these optional rules are for Game Masters who want more exciting and faster-paced monsters for their players to fight.  ]]></description> 
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			<title><![CDATA[Venture 4th: Pact of the Angelic Choirs]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=59437]]></link> 
			<pubDate>Fri, 19 Dec 2008 13:21:39 CST</pubDate> 
			<description><![CDATA[<img src="http://adamant.rpgnow.com/images/92/59437-thumb100.jpg" border="0" alt="Venture 4th: Pact of the Angelic Choirs" title=" Venture 4th: Pact of the Angelic Choirs " align="left"><b>Publisher</b>: Adamant Entertainment<br /><b><i>Pact of the Angelic Choirs</i></b> is part of a series of new warlock pacts for 4E, from Adamant Entertainment.<br /><br />
Warlocks treat not only with the maddening fey or strange, outré powers from the void, but with astral creatures of light and strength. Known to mortals as angels, most assume these creatures are messengers and servants of benevolent deities.  Some warlocks have discovered the ancient thaumaturgies and rituals used to invoke the creatures that roam the Astral Sea. These warlocks can channel life-giving power, or blast their enemies with searing light and the awesome might of the heavens.<br /><br />
This pact features a full listing of powers from Levels 1 through 30, two new Feats exclusive to the pact, a paragon path, and three new magic items.


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			<title><![CDATA[Venture 4th: Scourge of the Rat-Men]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=56725]]></link> 
			<pubDate>Sat, 12 Jul 2008 12:39:09 CST</pubDate> 
			<description><![CDATA[<img src="http://adamant.rpgnow.com/images/92/56725-thumb100.jpg" border="0" alt="Venture 4th: Scourge of the Rat-Men" title=" Venture 4th: Scourge of the Rat-Men " align="left"><b>Publisher</b>: Adamant Entertainment<br />Adamant Entertainment presents the first in our new line of 4E Adventures, <b>Venture 4th</b>.<br /><br />
<i>At first, they came for the livestock. <br />
In this unforgiving world, those losses were hard enough. Yet still they came. <br /><br />
Now, children have been taken from their very beds! Can your heroes save the village from the Scourge of the Rat-Men?</i><br /><br /><br />
<b><i>Scourge of the Rat-Men</b></i> is a 4E Adventure, for characters of 1st through 3rd level.  A perfect starter for a new campaign and a new edition, this adventure gives you everything you need to start playing right away.<br /></br>
This adventure is also available in print, <a href="http://www.adamantentertainment.com"><u>via mail order exclusively from the Adamant Entertainment website.</u></a><br /><br /><br />
<center><img width=200 src=http://img.photobucket.com/albums/v385/GMSkarka/V4logo.gif></center>

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			<title><![CDATA[The GameMaster's Guidebook to Victorian Adventure]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=50046]]></link> 
			<pubDate>Tue, 14 Aug 2007 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://adamant.rpgnow.com/images/92/50046-thumb100.jpg" border="0" alt="The GameMaster's Guidebook to Victorian Adventure" title=" The GameMaster's Guidebook to Victorian Adventure " align="left"><b>Publisher</b>: Adamant Entertainment<br />Adamant Entertainment is proud to present <b><i>The Imperial Age</i></b>, our line of Victorian/Steampunk products, made for use with d20 Modern or Past.<br /><br />
<b><i>The Game Masterâ€™s Guidebook to Victorian Adventure</b></i> is designed to assist Game Masters in designing and running their own Victorian-era 
campaigns, using <i>Imperial Age, d20 Past,</i> or any other d20-based rules set. Within these pages are Victorian themes, genres, and campaign advice, as well as a selection of new feats, statistics for the weapons of the late 19th Century, and a timeline of the Imperial Age (1880-1900).  <br />
 <br /> <br /> <font size=2>Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. d20 Modern, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. 'D20 System' and the 'D20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20.</font><br /> <br /> <b>All text within this product is 100% Open Content.</b> <br /> ]]></description> 
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			<title><![CDATA[The Imperial Age: Victorian Monstrosities]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=50829]]></link> 
			<pubDate>Thu, 25 Oct 2007 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://adamant.rpgnow.com/images/92/50829-thumb100.jpg" border="0" alt="The Imperial Age: Victorian Monstrosities" title=" The Imperial Age: Victorian Monstrosities " align="left"><b>Publisher</b>: Adamant Entertainment<br />Adamant Entertainment is proud to present <b><i>The Imperial Age</i></b>, our line of Victorian/Steampunk products, made for use with d20 Modern or Past.<br /><br />  The literature of the Victorian era has generated, refined, and fostered a great number of monstrosities that have endured to this very day. Who hasnâ€™t heard of Count Dracula or Frankensteinâ€™s Monster? What of the Martian invasion or the exploits of the Invisible Man? And who could forget the ultimate in personality disorders in the form of Dr. Jekyll and Mr. Hyde? <br /><br />
There are a number of lesser known but just as fearsome literary Victorian monstrosities. Count Dracula did not appear on the printed page until 1897; however, the Victorian vampire myth was alive and well in the forms of Lord Ruthven, Varney, and Carmilla. Other monstrosities in the same mould included Brunhilda and Lady Ducayne. Pharos  had a different spin on the mummy, while the Great God Pan destroyed the lives of mortals. <br /><br />
...And all of these literary creations paled in comparison to the factual and all-too-human Victorian monstrosity-- the anonymous and uncaptured serial killer known as Jack the Ripper, as well as the urban legend of Spring-heeled Jack. <br /><br />
 <b><i>The Imperial Age: Victorian Monstrosities</b></i> collects all of these terrors and more, ready for use in your Victorian-era d20 campaign.  Also included as an appendix is a complete open gaming system for handling horror using the d20 Modern rules set, as well as new feats, a new talent tree and a new template.
<br /><br /> <br /> <font size=2>Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. d20 Modern, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. 'D20 System' and the 'D20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20.</font><br /> <br /> <b>All game text within this product is 100% Open Content.</b> <br /> ]]></description> 
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			<title><![CDATA[Minions of Mars]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=54437]]></link> 
			<pubDate>Mon, 11 Feb 2008 13:13:25 CST</pubDate> 
			<description><![CDATA[<img src="http://adamant.rpgnow.com/images/92/54437-thumb100.jpg" border="0" alt="Minions of Mars" title=" Minions of Mars " align="left"><b>Publisher</b>: Adamant Entertainment<br />A tool for Game Masters that provides quick stat blocks for Martian non-player characters, organized by archetype.  Whether you need Sky-Corsairs, Assassins, Gladiators, Nobles or more, <b><i>Minions of Mars</i></b> provides you with ready-to-go NPCs, with each presented in three variant power levels.<br /><br />
In addition, <b><i>Minions of Mars</i></b> also includes a section featuring spotlight characters -- a rogue's gallery of fully developed NPCs that can be inserted into any Martian campaign.<br /><br /><br />
<br />This product is also available in print, directly from <a href="http://www.adamantentertainment.com"><u>the publisher's website.</u></a>]]></description> 
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			<title><![CDATA[MARS: The Roleplaying Game of Planetary Romance]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=25739]]></link> 
			<pubDate>Fri, 06 Apr 2007 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://adamant.rpgnow.com/images/92/25739-thumb100.jpg" border="0" alt="MARS: The Roleplaying Game of Planetary Romance" title=" MARS: The Roleplaying Game of Planetary Romance " align="left"><b>Publisher</b>: Adamant Entertainment<br /><b><font size = +1> Welcome to Mars! </font></b><br /><br /> Not Mars as it is - airless, most likely lifeless, with only the faintest hints of what might have once  been a damp, if not necessarily lush and living, world billions of years in the past. No, this is Mars  as it should be and as it was once imagined to be - an ancient, dying, but not yet dead world, a world  where a vast canal network reaches from pole to pole, bringing water and life to vast and fantastic  cities. A Mars where albino apes run a vast empire in the last surviving jungle, a world where warrior  tribes of Green Martians raid the outlying cities of the canal dwellers, a world where, in places dark  and quiet and forgotten beneath the surface, ancient and terrible intellects plan dark and dire deeds.<br /><br />  It is a Mars of sky-corsairs, of duels with blade and blaster, of vile plots, fantastic inventions, daring  rescues, arena battles, and spectacular stunts. It is a Mars where ancient cities can be discovered  and their lost treasures plundered, a Mars where a trek across the dry sea bottoms can yield amazing  discoveries, where terrible monsters roam the rocky wastes.<br /><br />  It is the Mars of pulp fiction and Saturday morning serials.<br /><br />  It is now yours. <br /><br /> Adamant Entertainment's long-awaited Roleplaying Game of Planetary Romance features everything you need to get started telling tales of adventure beneath the moons of Mars.   From character creation to combat, from strange science to even stranger beasts, <b>MARS</b> has it all.   No other rulebooks required -- although guidelines are provided on using other versions of the world's most popular role-playing rules as well, allowing you to use Mars as a setting for your fantasy campaigns, or to transport your Modern characters to the Red Planet!<br /><br /> A Free Preview of this product is available by clicking <a href="http://www.rpgnow.com/product_info.php?products_id=29160 and it=1"><font color=blue><b>HERE.</b></font></a><br /><br /> A print version of this product, in hardcover or softcover, can be ordered directly from the <a href="http://www.adamantentertainment.com"><font color= blue><b>Adamant Entertainment website</b></font></a> (click to visit). ]]></description> 
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			<title><![CDATA[Slavers of Mars]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=50018]]></link> 
			<pubDate>Fri, 10 Aug 2007 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://adamant.rpgnow.com/images/92/50018-thumb100.jpg" border="0" alt="Slavers of Mars" title=" Slavers of Mars " align="left"><b>Publisher</b>: Adamant Entertainment<br />A journey into the Martian wilderness, to retrieve the wayward daughter of a nobleman, turns into a fight for survival against the <b><i>Slavers of Mars!</b></i><br /><br />
An introductory adventure for Adamant Entertainment's <u><a href="/product_info.php?products_id=25739 and it=1">MARS: The Roleplaying Game of Planetary Romance</a></u>, intended for 3-5 third-level characters, and featuring:<br />
<ul>
<li>A Concerned Father
<li>A Nefarious Rival
<li>The Notorious Crimson Jayde
<li>A Pirate Attack
<li>The Green Martian Hordes
<li>A Lost Radium Mine
<li>Synthe-men Exterminators
<li>....and the Slavers of Mars.
</ul>
<br />This product is also available in print, directly from <a href="http://www.adamantentertainment.com"><u>the publisher's website.</u></a>]]></description> 
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			<title><![CDATA[Venture 4th: Pact of the Vermin Lords]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=59281]]></link> 
			<pubDate>Wed, 10 Dec 2008 11:58:18 CST</pubDate> 
			<description><![CDATA[<img src="http://adamant.rpgnow.com/images/92/59281-thumb100.jpg" border="0" alt="Venture 4th: Pact of the Vermin Lords" title=" Venture 4th: Pact of the Vermin Lords " align="left"><b>Publisher</b>: Adamant Entertainment<br /><b><i>Pact of the Vermin Lords</i></b> is the first of a series of new warlock pacts for 4E, from Adamant Entertainment.<br /><br />
Though seemingly insignificant, the sheer abundant life-force of spiders, flies, centipedes and their ilk has attracted the patronage of many powerful gods.  The earliest warlocks learned these Vermin Lords granted boons not just upon their subjects, but also on anyone willing to forge a pact with them.<br /><br />
These warlocks can call upon the powers of arachnid, worm and insect to poison foes, sicken them with pestilence, and consume their very flesh.<br /><br />
This pact features a full listing of powers from Levels 1 through 30, a new Feat exclusive to the pact, a paragon path, and three new magic items.


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			<title><![CDATA[The Imperial Age: Engines]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=50458]]></link> 
			<pubDate>Thu, 20 Sep 2007 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://adamant.rpgnow.com/images/92/50458-thumb100.jpg" border="0" alt="The Imperial Age: Engines" title=" The Imperial Age: Engines " align="left"><b>Publisher</b>: Adamant Entertainment<br />Adamant Entertainment is proud to present <b>The Imperial Age</b>, our line of Victorian/Steampunk products, made for use with d20 Modern or Past.<br /><br />
<b>The Imperial Age: Engines</b> is the ultimate Steampunk technology sourcebook, designed to aid Game Masters who wish to add fantastic machines (known more commonly in the Imperial Age as â€śEnginesâ€ť) to their Victorian-era d20 campaigns.<br /><br />
This supplement gives the GM all the tools needed to design and build <i>any</i> item of steampunk technology, from vehicles to weapons.   Airships, Aetheric Wave Cannons, Giant steam-powered Automatons...all of it can be created with these rules. All in one place, at your fingertips.
<br /><br />
â€˘  Chapter One provides a brief overview of how engines can be presented in an Imperial Age campaign <br /><br />
â€˘  Chapter Two provides new skills and feats suitable for an engines campaign.  Each skill includes a list of classes that consider it a class skill. <br /><br />
â€˘  Chapter Three provides two new advanced classes: the Engineer and the Engine Pilot.  The engineer designs and builds fantastic engines, while the engine pilot is trained to operate them. <br /><br />
â€˘  Chapter Four is the heart of the product,  providing extensively detailed rules on engine design. <br /><br />
â€˘  Chapter Five provides rules on creating weapons for human and engine use. <br /><br />
â€˘  Chapter Six takes a look at prosthetic engines that are designed to replace damaged limbs. <br /><br />
â€˘  Chapter Seven provides a list of sample engines that can be used in any engines campaign. <br /><br />
â€˘  Chapter Eight offers advice on creating and running engine-powered Imperial Age campaigns. <br /><br />
â€˘  Appendix One offers a list of real world inventions created during the Imperial Age. <br /><br />
â€˘  Appendix Two offers a new player character race, the Intelligent Automaton. <br /><br /><br />
<i>Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. d20 Modern, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. 'D20 System' and the 'D20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20.</i><br /><br />

<b>All text within this product is 100% Open Content. </b>]]></description> 
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			<title><![CDATA[The Imperial Age: British India]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=51230]]></link> 
			<pubDate>Tue, 27 Nov 2007 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://adamant.rpgnow.com/images/92/51230-thumb100.jpg" border="0" alt="The Imperial Age: British India" title=" The Imperial Age: British India " align="left"><b>Publisher</b>: Adamant Entertainment<br />Adamant Entertainment is proud to present the first setting book for <b>The Imperial Age</b>, our line of Victorian/Steampunk products, made for use with d20 Modern or Past.<br /><br />
Benjamin Disraeli, Prime Minister of Great Britain, once referred to India as â€śthe chief jewel of the imperial crown.â€ť  <b>The Imperial Age: British India</b> is  a regional supplement for Imperial Age campaigns, covering  the history, cultures, and governments of British India during the 1880s and 1890s.<br /><br />
A complete guide to the subcontinent is included, detailing the territories that made up the British Raj and its surrounding neighbors. Reprinted in full is a genuine Imperial Age document, the 1893 edition of <i>Constable's Hand Atlas of India</i>, featuring 16 pages of detailed period maps.<br /><br />
An Imperial Age Indian timeline is included as well as a glossary of terms specific to British India.  
The Game Master Characters and Creatures sections follow, featuring archetypal NPCs for the period, as well as a collection of supernatural creatures from Indian myth.The supplement is completed by a list of period weapons and a collection of new Feats. 
<br /><br /><br />
<i>Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. d20 Modern, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. 'D20 System' and the 'D20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20.</i><br /><br />

<b>All game text within this product is 100% Open Content. </b>]]></description> 
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			<title><![CDATA[MARS: Savage Worlds Edition]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=60955]]></link> 
			<pubDate>Fri, 27 Mar 2009 20:18:36 CST</pubDate> 
			<description><![CDATA[<img src="http://adamant.rpgnow.com/images/92/60955-thumb100.jpg" border="0" alt="MARS: Savage Worlds Edition" title=" MARS: Savage Worlds Edition " align="left"><b>Publisher</b>: Adamant Entertainment<br /><b><font size = +1> Welcome to Mars! </font></b><br /><br /> Not Mars as it is - airless, most likely lifeless, with only the faintest hints of what might have once  been a damp, if not necessarily lush and living, world billions of years in the past. No, this is Mars  as it should be and as it was once imagined to be - an ancient, dying, but not yet dead world, a world  where a vast canal network reaches from pole to pole, bringing water and life to vast and fantastic  cities. A Mars where albino apes run a vast empire in the last surviving jungle, a world where warrior  tribes of Green Martians raid the outlying cities of the canal dwellers, a world where, in places dark  and quiet and forgotten beneath the surface, ancient and terrible intellects plan dark and dire deeds.<br /><br />  It is a Mars of sky-corsairs, of duels with blade and blaster, of vile plots, fantastic inventions, daring  rescues, arena battles, and spectacular stunts. It is a Mars where ancient cities can be discovered  and their lost treasures plundered, a Mars where a trek across the dry sea bottoms can yield amazing  discoveries, where terrible monsters roam the rocky wastes.<br /><br />  It is the Mars of pulp fiction and Saturday morning serials.<br /><br />  It is now yours. <br /><br /> Adamant Entertainment's sword-and-planet campaign setting is now available for <b>Savage Worlds</b>!  From character creation, to creatures, to tips on the planetary romance genre, <b>MARS: Savage Worlds Edition</b> features everything you need to get started telling savage tales of adventure beneath the moons of Mars.   <br /><br /> A print version of this product can be ordered directly from the <a href="http://www.adamantentertainment.com"><font color= blue><b>Adamant Entertainment website</b></font></a> (click to visit). ]]></description> 
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			<title><![CDATA[The Imperial Age: Grimoire]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=54275]]></link> 
			<pubDate>Fri, 25 Jan 2008 10:43:49 CST</pubDate> 
			<description><![CDATA[<img src="http://adamant.rpgnow.com/images/92/54275-thumb100.jpg" border="0" alt="The Imperial Age: Grimoire" title=" The Imperial Age: Grimoire " align="left"><b>Publisher</b>: Adamant Entertainment<br />Adamant Entertainment is proud to present <b>The Imperial Age</b>, our line of Victorian/Steampunk products, made for use with d20 Modern or Past.<br /><br />
<b>Imperial Age: Grimoire</b> is designed to add realism to hermetic traditions in Victorian-era supernatural campaigns.  This supplement describes the basics of ritual magick, enhancing the material found in <u><a href="http://adamant.rpgnow.com/product_info.php?products_id=23630 and it=1">Imperial Age: Magick</a></u> (although usable separately as well).<br /><br /> 
Unlike the stereotypical fireball-throwing fantasy wizard, hermetic disciples performed elaborate rituals (or incantations) to produce magickal effects.  Many of these rituals were interpreted, duplicated, and translated from ancient sources and codified in a book, or grimoire, from which other members of an occult society could study and implement. <br /><br />
<b>Imperial Age: Grimoire</b> provides information on the historical practices of ritual magick, details four grimoires which can be used as-is or modified for your Victorian-era campaign, and, for your convenience, this supplement also contains a complete <b>Imperial Age</b> spell and incantation list compiled from the Modern SRD to be used in the creation of your own grimoires. <br /><br /><br /><br />
Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. d20 Modern, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. 'D20 System' and the 'D20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20.<br /><br />

<b>All text within this product is 100% Open Content. </b>


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			<title><![CDATA[The Imperial Age: True20 Edition]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=63405]]></link> 
			<pubDate>Thu, 09 Jul 2009 10:51:29 CST</pubDate> 
			<description><![CDATA[<img src="http://adamant.rpgnow.com/images/92/63405-thumb100.jpg" border="0" alt="The Imperial Age: True20 Edition" title=" The Imperial Age: True20 Edition " align="left"><b>Publisher</b>: Adamant Entertainment<br /><font size="+1"><b>Adventure in the Victorian Era!</b></font>
<br /><br />
<b>The Imperial Age</b> is a genre book for <b>True20 Adventure Roleplaying</b> set in the late Victorian era, circa 1880-1900. This book contains everything you need to run True20 games set in the last two decades of the Nineteenth Century. 
<br /><br />
<b>The Imperial Age</b> is a toolkit. You can add or discard as much as you like, based on the needs of your campaign. The 270-page rulebook features: <br /><br />
<ul>
<li>Genre information, a brief overview of the world of the late Nineteenth Century, and a timeline.
<br /><br />
<li>An in-depth look at London, useful for campaigns set in the seat of the British Empire.
<br /><br />
<li>New hero creation rules that are broadly applicable to all Imperial Age campaigns. Here you'll find new backgrounds, skills, feats, drawbacks, and equipment. We also offer a hard currency option for Narrators that prefer to conduct business in hard currency rather than wealth levels.
<br /><br />
<li> Fighting styles appropriate for Victorian heroes, including Sherlock Holmes' baritsu, as well as dramatic rules for chases.
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<li>Chapters covering several Victorian-era genres, including Adventure Stories (including rules for mass combat and traps), Detective Stories (featuring information on crafting mysteries), Horror Stories (with rules on fear, terror, and corruption), Steam Stories (including rules for inventions), and much more! </ul><br /><br />A print version of this supplement is available for order at <a href="http://www.adamantentertainment.com"><u>Adamant Entertainment's website</u></a><br /><br /><br />
<i>Requires True20 Adventure Roleplaying by Green Ronin Publishing for Use.</i>  

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			<title><![CDATA[The Imperial Age: Hell Hath No Fury]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=54789]]></link> 
			<pubDate>Wed, 20 Feb 2008 14:40:19 CST</pubDate> 
			<description><![CDATA[<img src="http://adamant.rpgnow.com/images/92/54789-thumb100.jpg" border="0" alt="The Imperial Age: Hell Hath No Fury" title=" The Imperial Age: Hell Hath No Fury " align="left"><b>Publisher</b>: Adamant Entertainment<br />Adamant Entertainment is proud to present the first adventure for <b>The Imperial Age</b>, our line of Victorian/Steampunk products, made for use with d20 Modern or Past.<br /><br />
<b><i>Hell Hath No Fury</b></i> is an introductory Imperial Age adventure designed for a party of  2-4 first level player characters, and easily scalable for PCs of higher levels. <br /><br />
The PCs are hired by a country aristocrat to look into the mysterious circumstances surrounding the death of his brother. As the PCs investigate, they are recalled to London by a Scotland Yard detective who believes that their case may be the latest in a string of murders. Is this a simple case of murderous revenge, or is there something more sinister afoot? <br /><br /><br />
<font size=-1>Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. d20 Modern, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. 'D20 System' and the 'D20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20.</font>
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			<title><![CDATA[THRILLING TALES: The Golden Idol of Sikral]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=51393]]></link> 
			<pubDate>Fri, 07 Dec 2007 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://adamant.rpgnow.com/images/92/51393-thumb100.jpg" border="0" alt="THRILLING TALES: The Golden Idol of Sikral" title=" THRILLING TALES: The Golden Idol of Sikral " align="left"><b>Publisher</b>: Adamant Entertainment<br /><i>When the review of a dead professor’s papers reveals wrongdoing, the PCs find themselves chasing his unscrupulous nephew to Central America and into a long-lost valley where an ancient civilization unknown to modern man still lives. There they must explore — and survive — the temple of the frog-god Síkrál to prove themselves the true friends of the tribe and ensure that the professor’s legacy is not exploited and destroyed. </i><br /><br /><br />
<b><i>The Golden Idol of Síkrál</i></b> is the latest  of Adamant Entertainment's conversions of the acclaimed Pulp Hero adventures from Hero Games.  Written by Steven S. Long, this adventure has been converted for use with any d20-based pulp campaign...and, along with all <b><i>Thrilling Tales</i></b> adventures in 2008, has been <b>dual-statted for use with the FATE-based <font color=blue>SPIRIT OF THE CENTURY</font> rules system!</b><br /><br /><br />
<font size=+1 color=red><b>THRILLING TALES:<br />Pulp Done Right -- for d20 or FATE!</b></font>
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			<title><![CDATA[Imperial Age Magick]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=23630]]></link> 
			<pubDate>Fri, 01 Dec 2006 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://adamant.rpgnow.com/images/92/23630-thumb100.jpg" border="0" alt="Imperial Age Magick" title=" Imperial Age Magick " align="left"><b>Publisher</b>: Adamant Entertainment<br />Adamant Entertainment is proud to present <b><i>The Imperial Age</i></b>, our line of Victorian/Steampunk products, made for use with d20 Modern or Past.<br /><br />  From Victorian literature and actual occult practice to later fiction set in the era, depictions of magic (or magick, to use the spelling proffered by Aleister Crowley) are varied.  <b><i> Imperial Age Magick</i></b> does not attempt to present a single magic  system.  Rather, it is meant as a tool kit for GMs to design the magick system that best suits their campaigns by mixing and matching numerous elements, creating a system that is specifically and inherently Victorian in tone.<br /><br /> <b><i>Imperial Age Magick</i></b>  presents several magical styles for the Game Master to choose from when creating an Imperial Age: Magick campaign, whether that involves faerie court intrigues in London, the private wars of occult secret societies, or even Oxford Dons fighting eldritch horrors -- all within the context of the familiar and accessible d20 Magic  System.   By  combining the options offered in this supplement (all based on real-world Victorian occult practices), a GM has a total of nine magick systems from which to choose, each scalable to suit the power level of the campaign.<br /><br /> Including details on actual Victorian occult societies, New feats and skills, and the Hermetic Disciple advanced class, <b><i>Imperial Age Magick</i></b> is everything you need to add period-appropriate magick to your Victorian-era d20 campaign.<br /> <br /> <font size=2>Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. d20 Modern, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. 'D20 System' and the 'D20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20.</font><br /> <br /> <b>All text within this product is 100% Open Content.</b> <br /> ]]></description> 
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			<title><![CDATA[THRILLING TALES: Crimson Emperor, Chapter One]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=50382]]></link> 
			<pubDate>Fri, 14 Sep 2007 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://adamant.rpgnow.com/images/92/50382-thumb100.jpg" border="0" alt="THRILLING TALES: Crimson Emperor, Chapter One" title=" THRILLING TALES: Crimson Emperor, Chapter One " align="left"><b>Publisher</b>: Adamant Entertainment<br /><i>A maverick politician is targeted by the Mob!  Can the player characters defeat the Politics of Terror? </i><br /> <br /> 

Adamant Entertainment is proud to present the first chapter in our first Serial Adventure, <b><i>Crimson Emperor</i></b>.   Part of the <b>Thrilling Tales</b> line of pulp products for modern D20, the Serial Adventure is a five-part extended campaign, written by Walt Ciechanowski, and intended for a group of 1 to 3 player-characters of 9th through 11th level. The five weekly chapters of the <b>Crimson Emperor</b> can be played as parts of a larger story arc, or as stand-alone adventures.<br /><br />
In this first installment, the players are drawn into an attempt by mobsters to put an end to the political career of maverick politician Senator Stuart "Steamboat Stu" Morrison.  This will lead them on a journey that will, through the course of the other chapters of the Serial Adventure, bring them from the dark alleys of Chinatown, to a hidden valley in Tibet, and from the fortress of a self-styled Emperor to the very Halls of Power in Washington D.C.!<br /> <br /> <br /> <br /> <br /> <font size=2>Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. d20 Modern, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. 'D20 System' and the 'D20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20.</font><br /> <br /> <b>All text within this product is 100% Open Content.</b> <br /> <br /> <br />]]></description> 
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