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		<title>Adamant Entertainment Hottest Items</title> 
		<link>http://adamant.rpgnow.com/index.php?src=rss</link> 
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			<title><![CDATA[Venture 4th: Scourge of the Rat-Men]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=56725]]></link> 
			<description><![CDATA[<img src="images/92/56725-thumb100.jpg" border="0" alt="Venture 4th: Scourge of the Rat-Men" title=" Venture 4th: Scourge of the Rat-Men " align="left"><b>Publisher</b>: Adamant Entertainment<br />Adamant Entertainment presents the first in our new line of 4E Adventures, <b>Venture 4th</b>.<br /><br />
<i>At first, they came for the livestock. <br />
In this unforgiving world, those losses were hard enough. Yet still they came. <br /><br />
Now, children have been taken from their very beds! Can your heroes save the village from the Scourge of the Rat-Men?</i><br /><br /><br />
<b><i>Scourge of the Rat-Men</b></i> is a 4E Adventure, for characters of 1st through 3rd level.  A perfect starter for a new campaign and a new edition, this adventure gives you everything you need to start playing right away.<br /></br>
This adventure is also available in print, <a href="http://www.adamantentertainment.com"><u>via mail order exclusively from the Adamant Entertainment website.</u></a><br /><br /><br />
<center><img width=200 src=http://img.photobucket.com/albums/v385/GMSkarka/V4logo.gif></center>

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			<title><![CDATA[The Imperial Age: London]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=51552]]></link> 
			<description><![CDATA[<img src="images/92/51552-thumb100.jpg" border="0" alt="The Imperial Age: London" title=" The Imperial Age: London " align="left"><b>Publisher</b>: Adamant Entertainment<br />Adamant Entertainment is proud to present a setting book for <b>The Imperial Age</b>, our line of Victorian/Steampunk products, made for use with d20 Modern or Past.<br /><br />
London is the greatest city of the Imperial Age.  While much of the steel and production industries of England resided in Birmingham, the coal that drove the colonial enterprises was extracted in Wales, and shipping was increasingly centered in Southampton and Liverpool, London was the seat of power for the largest empire in the world.  Millions walked its teeming streets, and the city has been the setting for diverse Victorian themes and genres, from detective fiction to steampunk.<br /><br />
<b><i>The Imperial Age: London</i></b> is a complete guide to using the city as a setting for your Victorian-era campaigns, no matter what the genre.  Included are detailed descriptions of every district, informative sidebars on such diverse topics as money, precedence, Freemasons, workhouses, the Metropolitan Police Force and more, and suggestions on running adventures and campaigns in the greatest city of the age.<br /><br />
Included within the pages of this supplement is a genuine Imperial Age document -- the 1899 edition of <i>Bartholomew's Pocket Atlas  and  Guide to London</i>, featuring detailed street-level maps of every corner of the city, as well as a reference index to streets and places of interest.<br /><br />


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			<title><![CDATA[The Imperial Age: Grimoire]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=54275]]></link> 
			<description><![CDATA[<img src="images/92/54275-thumb100.jpg" border="0" alt="The Imperial Age: Grimoire" title=" The Imperial Age: Grimoire " align="left"><b>Publisher</b>: Adamant Entertainment<br />Adamant Entertainment is proud to present <b>The Imperial Age</b>, our line of Victorian/Steampunk products, made for use with d20 Modern or Past.<br /><br />
<b>Imperial Age: Grimoire</b> is designed to add realism to hermetic traditions in Victorian-era supernatural campaigns.  This supplement describes the basics of ritual magick, enhancing the material found in <u><a href="http://adamant.rpgnow.com/product_info.php?products_id=23630 and it=1">Imperial Age: Magick</a></u> (although usable separately as well).<br /><br /> 
Unlike the stereotypical fireball-throwing fantasy wizard, hermetic disciples performed elaborate rituals (or incantations) to produce magickal effects.  Many of these rituals were interpreted, duplicated, and translated from ancient sources and codified in a book, or grimoire, from which other members of an occult society could study and implement. <br /><br />
<b>Imperial Age: Grimoire</b> provides information on the historical practices of ritual magick, details four grimoires which can be used as-is or modified for your Victorian-era campaign, and, for your convenience, this supplement also contains a complete <b>Imperial Age</b> spell and incantation list compiled from the Modern SRD to be used in the creation of your own grimoires. <br /><br /><br /><br />
Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. d20 Modern, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. 'D20 System' and the 'D20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20.<br /><br />

<b>All text within this product is 100% Open Content. </b>


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			<title><![CDATA[Minions of Mars]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=54437]]></link> 
			<description><![CDATA[<img src="images/92/54437-thumb100.jpg" border="0" alt="Minions of Mars" title=" Minions of Mars " align="left"><b>Publisher</b>: Adamant Entertainment<br />A tool for Game Masters that provides quick stat blocks for Martian non-player characters, organized by archetype.  Whether you need Sky-Corsairs, Assassins, Gladiators, Nobles or more, <b><i>Minions of Mars</i></b> provides you with ready-to-go NPCs, with each presented in three variant power levels.<br /><br />
In addition, <b><i>Minions of Mars</i></b> also includes a section featuring spotlight characters -- a rogue's gallery of fully developed NPCs that can be inserted into any Martian campaign.<br /><br /><br />
<br />This product is also available in print, directly from <a href="http://www.adamantentertainment.com"><u>the publisher's website.</u></a>]]></description> 
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			<title><![CDATA[The Imperial Age: Victorian Monstrosities]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=50829]]></link> 
			<description><![CDATA[<img src="images/92/50829-thumb100.jpg" border="0" alt="The Imperial Age: Victorian Monstrosities" title=" The Imperial Age: Victorian Monstrosities " align="left"><b>Publisher</b>: Adamant Entertainment<br />Adamant Entertainment is proud to present <b><i>The Imperial Age</i></b>, our line of Victorian/Steampunk products, made for use with d20 Modern or Past.<br /><br />  The literature of the Victorian era has generated, refined, and fostered a great number of monstrosities that have endured to this very day. Who hasn’t heard of Count Dracula or Frankenstein’s Monster? What of the Martian invasion or the exploits of the Invisible Man? And who could forget the ultimate in personality disorders in the form of Dr. Jekyll and Mr. Hyde? <br /><br />
There are a number of lesser known but just as fearsome literary Victorian monstrosities. Count Dracula did not appear on the printed page until 1897; however, the Victorian vampire myth was alive and well in the forms of Lord Ruthven, Varney, and Carmilla. Other monstrosities in the same mould included Brunhilda and Lady Ducayne. Pharos  had a different spin on the mummy, while the Great God Pan destroyed the lives of mortals. <br /><br />
...And all of these literary creations paled in comparison to the factual and all-too-human Victorian monstrosity-- the anonymous and uncaptured serial killer known as Jack the Ripper, as well as the urban legend of Spring-heeled Jack. <br /><br />
 <b><i>The Imperial Age: Victorian Monstrosities</b></i> collects all of these terrors and more, ready for use in your Victorian-era d20 campaign.  Also included as an appendix is a complete open gaming system for handling horror using the d20 Modern rules set, as well as new feats, a new talent tree and a new template.
<br /><br /> <br /> <font size=2>Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. d20 Modern, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. 'D20 System' and the 'D20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20.</font><br /> <br /> <b>All game text within this product is 100% Open Content.</b> <br /> ]]></description> 
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			<title><![CDATA[The Imperial Age: British India]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=51230]]></link> 
			<description><![CDATA[<img src="images/92/51230-thumb100.jpg" border="0" alt="The Imperial Age: British India" title=" The Imperial Age: British India " align="left"><b>Publisher</b>: Adamant Entertainment<br />Adamant Entertainment is proud to present the first setting book for <b>The Imperial Age</b>, our line of Victorian/Steampunk products, made for use with d20 Modern or Past.<br /><br />
Benjamin Disraeli, Prime Minister of Great Britain, once referred to India as “the chief jewel of the imperial crown.”  <b>The Imperial Age: British India</b> is  a regional supplement for Imperial Age campaigns, covering  the history, cultures, and governments of British India during the 1880s and 1890s.<br /><br />
A complete guide to the subcontinent is included, detailing the territories that made up the British Raj and its surrounding neighbors. Reprinted in full is a genuine Imperial Age document, the 1893 edition of <i>Constable's Hand Atlas of India</i>, featuring 16 pages of detailed period maps.<br /><br />
An Imperial Age Indian timeline is included as well as a glossary of terms specific to British India.  
The Game Master Characters and Creatures sections follow, featuring archetypal NPCs for the period, as well as a collection of supernatural creatures from Indian myth.The supplement is completed by a list of period weapons and a collection of new Feats. 
<br /><br /><br />
<i>Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. d20 Modern, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. 'D20 System' and the 'D20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20.</i><br /><br />

<b>All game text within this product is 100% Open Content. </b>]]></description> 
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			<title><![CDATA[The Imperial Age: Hell Hath No Fury]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=54789]]></link> 
			<description><![CDATA[<img src="images/92/54789-thumb100.jpg" border="0" alt="The Imperial Age: Hell Hath No Fury" title=" The Imperial Age: Hell Hath No Fury " align="left"><b>Publisher</b>: Adamant Entertainment<br />Adamant Entertainment is proud to present the first adventure for <b>The Imperial Age</b>, our line of Victorian/Steampunk products, made for use with d20 Modern or Past.<br /><br />
<b><i>Hell Hath No Fury</b></i> is an introductory Imperial Age adventure designed for a party of  2-4 first level player characters, and easily scalable for PCs of higher levels. <br /><br />
The PCs are hired by a country aristocrat to look into the mysterious circumstances surrounding the death of his brother. As the PCs investigate, they are recalled to London by a Scotland Yard detective who believes that their case may be the latest in a string of murders. Is this a simple case of murderous revenge, or is there something more sinister afoot? <br /><br /><br />
<font size=-1>Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. d20 Modern, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. 'D20 System' and the 'D20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20.</font>
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			<title><![CDATA[The GameMaster's Guidebook to Victorian Adventure]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=50046]]></link> 
			<description><![CDATA[<img src="images/92/50046-thumb100.jpg" border="0" alt="The GameMaster's Guidebook to Victorian Adventure" title=" The GameMaster's Guidebook to Victorian Adventure " align="left"><b>Publisher</b>: Adamant Entertainment<br />Adamant Entertainment is proud to present <b><i>The Imperial Age</i></b>, our line of Victorian/Steampunk products, made for use with d20 Modern or Past.<br /><br />
<b><i>The Game Master’s Guidebook to Victorian Adventure</b></i> is designed to assist Game Masters in designing and running their own Victorian-era 
campaigns, using <i>Imperial Age, d20 Past,</i> or any other d20-based rules set. Within these pages are Victorian themes, genres, and campaign advice, as well as a selection of new feats, statistics for the weapons of the late 19th Century, and a timeline of the Imperial Age (1880-1900).  <br />
 <br /> <br /> <font size=2>Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. d20 Modern, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. 'D20 System' and the 'D20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20.</font><br /> <br /> <b>All text within this product is 100% Open Content.</b> <br /> ]]></description> 
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			<title><![CDATA[Random Fantasy Adventure Generator]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=50504]]></link> 
			<description><![CDATA[<img src="images/92/50504-thumb100.jpg" border="0" alt="Random Fantasy Adventure Generator" title=" Random Fantasy Adventure Generator " align="left"><b>Publisher</b>: Adamant Entertainment<br />Stuck for an adventure idea?<br /><br />
Adamant Entertainment's <b>Random Fantasy Adventure Generator</b> provides Gamemasters with a series of tables with which they can generate adventure seeds for any d20 Fantasy campaign, no matter what edition!<br /> <br /> Taking a page from screenwriting, the core concept of an adventure is broken into five different categories, and each category provides 64 different options -- thereby allowing this adventure generator to provide 1,073,741,824 possible adventure seeds, enough to keep any Fantasy campaign busy for years!<br /><br /><br />
<b>ALL TEXT IN THIS PRODUCT IS 100% OPEN CONTENT.</b>]]></description> 
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			<title><![CDATA[The Imperial Age: Anarchism]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=51417]]></link> 
			<description><![CDATA[<img src="images/92/51417-thumb100.jpg" border="0" alt="The Imperial Age: Anarchism" title=" The Imperial Age: Anarchism " align="left"><b>Publisher</b>: Adamant Entertainment<br /><i>Imagine an afternoon stroll in Trafalgar Square. Perhaps you were just coming 
from one of the gentlemens clubs at Pall Mall. Thankful for a respite from the 
rain, you are using your umbrella as a walking stick and relying on your bowler to 
keep your head dry from a possible heavenly resurgence. A young boy, somewhat dishevelled, runs up to you and hands you a note. You took it out of politeness; you read it out of curiosity. The message is simple: Parliament cannot protect you. Join the Revolution. <br /><br />
You raise an eyebrow and look back towards the boy. Hes already disappearing down an alley, leaving behind a few more alarmed strollers holding copies of his note. Seconds later, a coach explodes across the busy street. Trafalgar Square is thrown into chaos, with people and spooked horses fleeing in every direction, screaming excitedly. There are bodies laying around the burning remnants of the coach, some moving, some not. <br /><br />
Terrorism is alive and well in the Imperial Age and it has been given a name: <br /><br /><b>Anarchism. </b></i><br /><br /><br />
<b><i>The Imperial Age: Anarchism</i></b> is your guide to the political movement that grew during the Victorian era.  The Anarchist believes that all governments are corrupt and oppressive and that the people should demand change.  Unlike most other social reform movements, however, the Anarchist believes that this can only be achieved through a violent popular revolt. <br /></br>
Contained within this 11-page supplement: an overview of Anarchism during the Imperial Age; Adventure Hooks;  an advanced class which allows you to add Anarchists to your Victorian-era campaign; and new feats.
<br /> <br /> <font size=2>Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. d20 Modern, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. 'D20 System' and the 'D20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20.</font><br /> <br /> <b>All text within this product is 100% Open Content.</b> <br /> ]]></description> 
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			<title><![CDATA[UNEARTHLY: Cosmic Heroes]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=50701]]></link> 
			<description><![CDATA[<img src="images/92/50701-thumb100.jpg" border="0" alt="UNEARTHLY: Cosmic Heroes" title=" UNEARTHLY: Cosmic Heroes " align="left"><b>Publisher</b>: Adamant Entertainment<br />Soaring through space, wielding the power of an exploding sun, staring down an armada of battleships, wrestling with the ageless expressions of gravity and time - these are the exploits of Cosmic Heroes. They operate on a level beyond most supers, facing mighty challenges that match their own immense reserves of power. <b><i>Unearthly: Cosmic Heroes</i></b> provides you with the tools you need to supercharge your <b>M and M</b> game into the cosmic realm. 
<br /><br />
<ul><li>Full guidelines for creating cosmic characters, with advice on powers and feats; <br /><br />

<li>Advice for constructing exciting adventures and campaigns on a cosmic scale;<br /><br /> 

<li>Guidance on dealing with the really big numbers that define cosmic games, including new rules extensions to deal with common cosmic situations; <br /><br />

<li>Insight into the deep mysteries of the universe, and how to use them in your cosmic adventures; <br /><br />

<li>Detailed advice for using X-traits and plot device characters in your game; <br /><br />

<li>Sample Cosmic NPCs, including The Red Giant (an alien scientist), the VeVirus (a sentient meme) and the trash-talking Evil Planet!</ul><br /><br />
This product is also available in print, <a href="http://www.adamantentertainment.com"><u>directly from the publisher's website.</u></a><br /><br /><br />
<i>Requires the <b>Mutants  and  Masterminds RPG</b>, Second Edition,by Green Ronin Publishing For Use.  Mutants  and  Masterminds, M and M Superlink,the M and M  Superlink logo,and Green Ronin are trademarks of Green Ronin Publishing and are used with permission.</i>]]></description> 
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			<title><![CDATA[Slavers of Mars]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=50018]]></link> 
			<description><![CDATA[<img src="images/92/50018-thumb100.jpg" border="0" alt="Slavers of Mars" title=" Slavers of Mars " align="left"><b>Publisher</b>: Adamant Entertainment<br />A journey into the Martian wilderness, to retrieve the wayward daughter of a nobleman, turns into a fight for survival against the <b><i>Slavers of Mars!</b></i><br /><br />
An introductory adventure for Adamant Entertainment's <u><a href="/product_info.php?products_id=25739 and it=1">MARS: The Roleplaying Game of Planetary Romance</a></u>, intended for 3-5 third-level characters, and featuring:<br />
<ul>
<li>A Concerned Father
<li>A Nefarious Rival
<li>The Notorious Crimson Jayde
<li>A Pirate Attack
<li>The Green Martian Hordes
<li>A Lost Radium Mine
<li>Synthe-men Exterminators
<li>....and the Slavers of Mars.
</ul>
<br />This product is also available in print, directly from <a href="http://www.adamantentertainment.com"><u>the publisher's website.</u></a>]]></description> 
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			<title><![CDATA[THRILLING TALES: The Golden Idol of Sikral]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=51393]]></link> 
			<description><![CDATA[<img src="images/92/51393-thumb100.jpg" border="0" alt="THRILLING TALES: The Golden Idol of Sikral" title=" THRILLING TALES: The Golden Idol of Sikral " align="left"><b>Publisher</b>: Adamant Entertainment<br /><i>When the review of a dead professors papers reveals wrongdoing, the PCs find themselves chasing his unscrupulous nephew to Central America and into a long-lost valley where an ancient civilization unknown to modern man still lives. There they must explore  and survive  the temple of the frog-god Skrl to prove themselves the true friends of the tribe and ensure that the professors legacy is not exploited and destroyed. </i><br /><br /><br />
<b><i>The Golden Idol of Skrl</i></b> is the latest  of Adamant Entertainment's conversions of the acclaimed Pulp Hero adventures from Hero Games.  Written by Steven S. Long, this adventure has been converted for use with any d20-based pulp campaign...and, along with all <b><i>Thrilling Tales</i></b> adventures in 2008, has been <b>dual-statted for use with the FATE-based <font color=blue>SPIRIT OF THE CENTURY</font> rules system!</b><br /><br /><br />
<font size=+1 color=red><b>THRILLING TALES:<br />Pulp Done Right -- for d20 or FATE!</b></font>
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			<title><![CDATA[MARS: The Roleplaying Game of Planetary Romance]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=25739]]></link> 
			<description><![CDATA[<img src="images/92/25739-thumb100.jpg" border="0" alt="MARS: The Roleplaying Game of Planetary Romance" title=" MARS: The Roleplaying Game of Planetary Romance " align="left"><b>Publisher</b>: Adamant Entertainment<br /><b><font size = +1> Welcome to Mars! </font></b><br /><br /> Not Mars as it is - airless, most likely lifeless, with only the faintest hints of what might have once  been a damp, if not necessarily lush and living, world billions of years in the past. No, this is Mars  as it should be and as it was once imagined to be - an ancient, dying, but not yet dead world, a world  where a vast canal network reaches from pole to pole, bringing water and life to vast and fantastic  cities. A Mars where albino apes run a vast empire in the last surviving jungle, a world where warrior  tribes of Green Martians raid the outlying cities of the canal dwellers, a world where, in places dark  and quiet and forgotten beneath the surface, ancient and terrible intellects plan dark and dire deeds.<br /><br />  It is a Mars of sky-corsairs, of duels with blade and blaster, of vile plots, fantastic inventions, daring  rescues, arena battles, and spectacular stunts. It is a Mars where ancient cities can be discovered  and their lost treasures plundered, a Mars where a trek across the dry sea bottoms can yield amazing  discoveries, where terrible monsters roam the rocky wastes.<br /><br />  It is the Mars of pulp fiction and Saturday morning serials.<br /><br />  It is now yours. <br /><br /> Adamant Entertainment's long-awaited Roleplaying Game of Planetary Romance features everything you need to get started telling tales of adventure beneath the moons of Mars.   From character creation to combat, from strange science to even stranger beasts, <b>MARS</b> has it all.   No other rulebooks required -- although guidelines are provided on using other versions of the world's most popular role-playing rules as well, allowing you to use Mars as a setting for your fantasy campaigns, or to transport your Modern characters to the Red Planet!<br /><br /> A Free Preview of this product is available by clicking <a href="http://www.rpgnow.com/product_info.php?manufacturers_id=470 and products_id=6786 and "><font color=blue><b>HERE.</b></font></a><br /><br /> A print version of this product, in hardcover or softcover, can be ordered directly from the <a href="http://www.adamantentertainment.com"><font color= blue><b>Adamant Entertainment website</b></font></a> (click to visit). ]]></description> 
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			<title><![CDATA[FOE FACTORY: MODERN]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=51080]]></link> 
			<description><![CDATA[<img src="images/92/51080-thumb100.jpg" border="0" alt="FOE FACTORY: MODERN" title=" FOE FACTORY: MODERN " align="left"><b>Publisher</b>: Adamant Entertainment<br /><b><font size=+1>Craft your NPCs!</font></b><br /><br />
<b><i>Foe Factory: Modern</i></b> allows GMs to quickly create entertaining and interactive Non-Player Characters for their <b>d20 Modern</b>-based games and to rapidly scale those NPCs to challenge Player Characters of any level; without having to rewrite them from the ground up.  NPCs created with Foe Factory differ from normal ancillary characters in a few fundamental areas while maintaining essential playability and quick statistical recognition. <br /><br />
<b><i>Foe Factory: Modern</i></b> NPCs are rated based on the players' Average Character Level, meaning that the same write-up can be used for games set at any level, and are easily adapatable for any d20-based game.<br /><br />]]></description> 
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			<title><![CDATA[The Imperial Age: Engines]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=50458]]></link> 
			<description><![CDATA[<img src="images/92/50458-thumb100.jpg" border="0" alt="The Imperial Age: Engines" title=" The Imperial Age: Engines " align="left"><b>Publisher</b>: Adamant Entertainment<br />Adamant Entertainment is proud to present <b>The Imperial Age</b>, our line of Victorian/Steampunk products, made for use with d20 Modern or Past.<br /><br />
<b>The Imperial Age: Engines</b> is the ultimate Steampunk technology sourcebook, designed to aid Game Masters who wish to add fantastic machines (known more commonly in the Imperial Age as “Engines”) to their Victorian-era d20 campaigns.<br /><br />
This supplement gives the GM all the tools needed to design and build <i>any</i> item of steampunk technology, from vehicles to weapons.   Airships, Aetheric Wave Cannons, Giant steam-powered Automatons...all of it can be created with these rules. All in one place, at your fingertips.
<br /><br />
•  Chapter One provides a brief overview of how engines can be presented in an Imperial Age campaign <br /><br />
•  Chapter Two provides new skills and feats suitable for an engines campaign.  Each skill includes a list of classes that consider it a class skill. <br /><br />
•  Chapter Three provides two new advanced classes: the Engineer and the Engine Pilot.  The engineer designs and builds fantastic engines, while the engine pilot is trained to operate them. <br /><br />
•  Chapter Four is the heart of the product,  providing extensively detailed rules on engine design. <br /><br />
•  Chapter Five provides rules on creating weapons for human and engine use. <br /><br />
•  Chapter Six takes a look at prosthetic engines that are designed to replace damaged limbs. <br /><br />
•  Chapter Seven provides a list of sample engines that can be used in any engines campaign. <br /><br />
•  Chapter Eight offers advice on creating and running engine-powered Imperial Age campaigns. <br /><br />
•  Appendix One offers a list of real world inventions created during the Imperial Age. <br /><br />
•  Appendix Two offers a new player character race, the Intelligent Automaton. <br /><br /><br />
<i>Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. d20 Modern, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. 'D20 System' and the 'D20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20.</i><br /><br />

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			<title><![CDATA[THRILLING TALES: Crimson Emperor, Chapter One]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=50382]]></link> 
			<description><![CDATA[<img src="images/92/50382-thumb100.jpg" border="0" alt="THRILLING TALES: Crimson Emperor, Chapter One" title=" THRILLING TALES: Crimson Emperor, Chapter One " align="left"><b>Publisher</b>: Adamant Entertainment<br /><i>A maverick politician is targeted by the Mob!  Can the player characters defeat the Politics of Terror? </i><br /> <br /> 

Adamant Entertainment is proud to present the first chapter in our first Serial Adventure, <b><i>Crimson Emperor</i></b>.   Part of the <b>Thrilling Tales</b> line of pulp products for modern D20, the Serial Adventure is a five-part extended campaign, written by Walt Ciechanowski, and intended for a group of 1 to 3 player-characters of 9th through 11th level. The five weekly chapters of the <b>Crimson Emperor</b> can be played as parts of a larger story arc, or as stand-alone adventures.<br /><br />
In this first installment, the players are drawn into an attempt by mobsters to put an end to the political career of maverick politician Senator Stuart "Steamboat Stu" Morrison.  This will lead them on a journey that will, through the course of the other chapters of the Serial Adventure, bring them from the dark alleys of Chinatown, to a hidden valley in Tibet, and from the fortress of a self-styled Emperor to the very Halls of Power in Washington D.C.!<br /> <br /> <br /> <br /> <br /> <font size=2>Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. d20 Modern, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. 'D20 System' and the 'D20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20.</font><br /> <br /> <b>All text within this product is 100% Open Content.</b> <br /> <br /> <br />]]></description> 
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			<title><![CDATA[THRILLING TALES: Crimson Emperor, Chapter Four]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=50571]]></link> 
			<description><![CDATA[<img src="images/92/50571-thumb100.jpg" border="0" alt="THRILLING TALES: Crimson Emperor, Chapter Four" title=" THRILLING TALES: Crimson Emperor, Chapter Four " align="left"><b>Publisher</b>: Adamant Entertainment<br /><i>Can our heroes escape from the Clutches of the Crimson Emperor?</i><br /><br />Adamant Entertainment is proud to present the fourth chapter in our first Serial Adventure, <b><i>Crimson Emperor</i></b>.   Part of the <b>Thrilling Tales</b> line of pulp products for modern D20, the Serial Adventure is a five-part extended campaign, written by Walt Ciechanowski, and intended for a group of 1 to 3 player-characters of 10th through 12th level. The five weekly chapters of the <b>Crimson Emperor</b> can be played as parts of a larger story arc, or as stand-alone adventures.<br /><br />The characters uncovered a conspiracy by the mythical Crimson Emperor to control American mob bosses and influence the Presidential election.  Their investigation led them to Tibet, where they discovered a mysterious chemical weapon that has wiped out an entire village.  Unfortunately, they now find themselves captured by the 
Crimson Emperor’s army!  <br /><br /><br /><br />
Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. d20 Modern, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. 'D20 System' and the 'D20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20.
<br /><br />
<b>All game text within this product is 100% Open Content. </b>
]]></description> 
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			<title><![CDATA[THRILLING TALES: Crimson Emperor, Chapter Two]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=50471]]></link> 
			<description><![CDATA[<img src="images/92/50471-thumb100.jpg" border="0" alt="THRILLING TALES: Crimson Emperor, Chapter Two" title=" THRILLING TALES: Crimson Emperor, Chapter Two " align="left"><b>Publisher</b>: Adamant Entertainment<br /><i>Two rival Mobs suddenly begin to work together -- are they taking orders from the Scorpion Syndicate?  And who is the dreaded Scorpion Lady? </i><br /><br />Adamant Entertainment is proud to present the second chapter in our first Serial Adventure, <b><i>Crimson Emperor</i></b>.   Part of the <b>Thrilling Tales</b> line of pulp products for modern D20, the Serial Adventure is a five-part extended campaign, written by Walt Ciechanowski, and intended for a group of 1 to 3 player-characters of 9th through 11th level. The five weekly chapters of the <b>Crimson Emperor</b> can be played as parts of a larger story arc, or as stand-alone adventures.<br /><br />The City has always been dominated by two rival mobs.  At times, the rivalry between the Duffy and  Marciano gangs has gotten bloody. Without warning, however, these two deadly enemies begin to work together.  Who is behind this new Syndicate, and why do the orders seem to be coming from Chinatown?  <br /><br /><br /><br />
Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. d20 Modern, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. 'D20 System' and the 'D20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20.
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<b>All text within this product is 100% Open Content. </b>
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			<title><![CDATA[THRILLING TALES: Crimson Emperor, Chapter Five]]></title> 
			<link><![CDATA[http://adamant.rpgnow.com/product_info.php?products_id=50710]]></link> 
			<description><![CDATA[<img src="images/92/50710-thumb100.jpg" border="0" alt="THRILLING TALES: Crimson Emperor, Chapter Five" title=" THRILLING TALES: Crimson Emperor, Chapter Five " align="left"><b>Publisher</b>: Adamant Entertainment<br /><i>The Final Confrontation with the Crimson Emperor!</i><br /><br />Adamant Entertainment is proud to present the fifth and final chapter in our first Serial Adventure, <b><i>Crimson Emperor</i></b>.   Part of the <b>Thrilling Tales</b> line of pulp products for modern D20, the Serial Adventure is a five-part extended campaign, written by Walt Ciechanowski, and intended for a group of 1 to 3 player-characters of 11th through 13th level. The five weekly chapters of the <b>Crimson Emperor</b> can be played as parts of a larger story arc, or as stand-alone adventures.<br /><br />
January 1937 -- President-elect Stuart Morrison is preparing to take office, promising to end the economic depression.  What the world does not know is that Morrison is not who he claims to be -- the insidious Crimson Emperor who orchestrated Morrison's election has taken his place, and now plans to turn America into a Fascist Empire!<br /><br /><br /><br />
Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. d20 Modern, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. 'D20 System' and the 'D20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20.
<br /><br />
<b>All game text within this product is 100% Open Content. </b>
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