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Very nice figures. This is the first time I've purchased a figure set like this. I'm about to get my kids into RPGs, and have been waiting to start with Faery's Tale. I decided to try this to give them a better visualization of what their characters might be like and what the monsters will look like. I wish there was more variety in the faeries, but I understand the limitation in making something like this. It's obvious that the images are CGI, but they're well done with some great colors and details. Definitely worth the $5, especially to help younger kids (mine are 6 and 7 1/2) get inspired in the game. Buying this makes me more likely to look for figure sets in the future....
Rating: [4 of 5 Stars!] |
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This is real Classic Traveller nostalgia, a must for anyone who wants to play Traveller 5 in the Third Imperium. Only problem I have is that the sector map on page 56 and the header on the following page are completely corrupted. Hope they get this updated soon.
Rating: [4 of 5 Stars!] |
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So, I am really getting into the Pulp Genre with TripleAce Games Daring Tales of Adventure (DToA) when I noticed this item was written by the same author of that series of adventures.
First - This is not required to Run DToA, DToA has its own set of rules that were taken from this supplement directly.
Second - This is a Toolkit, which means its a lot of optional things that you can choose to include or ignore.
What I loved about this book were the Sections on Archetypes and Monsters. These two sections make it so much easier to plop villians, npcs, and foes right into any pulpy game you want.
My only nit (and its a small one), was the trap table was not on the same page describing traps. Other than that, if you are using Savage Worlds as your game mechanics, and you want to do pulp, you cannot go wrong with this Toolkit....
Rating: [5 of 5 Stars!] |
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A mystery with a possible supernatural twist to keep the players guessing.
While written for d20, it can easily be adapted to any other mechanics as the adventure provides all the npcs, their motivations, and possible innocence or guilt.
What MAY be a challenge for the Game Master was while there was great stat-blocks for the NPCs and explanations what they have been up to, as well as twists depending on if you are running the scenario as murder mystery or supernatural mystery, there was no real hints on how to role play the character except what you could extract from their description. It would have been nice to have some roleplay notes (ex. Reginald Pierce - is he distracted all the time, absent minded, cries alot due to the death at his museum, any of these could help a Game Master know how to best play this NPC). Even a simple description outside of their occupation and gender would have been nice (tall, thin, short, pudgy, brown hair, blonde, blue eyes, brown eyes, etc.).
So...
Rating: [4 of 5 Stars!] |
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Like other Daring Tales of Adventure the game starts up right away with action and the pace hardly ever slows down. A mix of Big Trouble in Little China and the Insideous Dr. Fu Manchu the players take on an ancient evil. Like all DToA, Game masters are strongly advised to go the TripleAces website and get all the free goodies there, espeically the Pulp Rules. Like all past DToA it is written for the 4 pre-gens, but can easily accomodate more Players and using custom characters. This adveture really does leverage the TripleAces character flats for most encounters, but I really wish they would have flats for the special characters (Lo-peng and his talons). So far the series of adventures have leveraged a wide variety of pulp sources and still remained original. So I look forward to purchasing the remaining 8 modules as they are released....
Rating: [5 of 5 Stars!] |
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Another great scenario by Triple Ace Games. Though things here are more 'fantastic' than past releases, it is a full on global campaign taking players from Washington DC to the Deserts of Egypt to the heart of Spain to beyond (sorry, want to limit the spoilers here). \
This adventure can be used the 4 pre-gens from TripleAces website, or if the PCs wish to create their own they can, just pay attention to the EXP level that is expected here.
It is important to any Game Master to go to the Triple Aces website and get the Pulp Era rules that are available as a free PDF to know what some of the unique rules that involved in running a Daring Tales of Adventure (while you are there get the Pre-gens, and the free figure flats)
Again, I wish they would include character flats for the unique creatures/figures for this scenario (of which there are plenty here).
All in all, I am enjoying the product line and look forward to getting the remaining 9 in the months ahead....
Rating: [5 of 5 Stars!] |
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The newest edition of Dungeons & Dragons is a step backward... A brilliant, long awaited, refreshing step backward.
I'm another of those guys who's played D&D since before much of the current gaming community was born. From the tan boxed set to the red rulebook to Advanced, 2nd, 3rd, 3.5... I was right on board while the entire gaming bandwagon took the games more and more seriously, layering detail on detail toward the goal of building a comprehensive fantasy simulator - far more complete and balanced. And yet... lacking.
I realized about two years ago that I was still playing D&D not because I liked it but because it was a habit I'd gotten stuck in more than 20 years prior. Truth is, my friend and I would generally go get a couple beers before game time and we found ourselves, more and more, prefering to stay and continue drinking and shooting some pool rather than go sit around a D&D table. The game just wasn't particularly fun anymore.
Then this. A new edition. *yawn* Anot...
Rating: [5 of 5 Stars!] |
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As always, just plain awesome. Nothing else to say, and its nice to grab it on sale, though the prices are always fair for what you get!
Rating: [5 of 5 Stars!] |
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As paper (or printable) minis go, these are among the best I've seen. Vibrant colors combined with superior drawings are further enhanced by the choice of two-sided or three-sided minis. Most GMs can't afford legions of plastic or metal minis. This is a smart, low-cost alternative.
Rating: [5 of 5 Stars!] |
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COLD CITY is a great game. It is well supplemented, and the art is great.
Its a very interesting premise-- monster hunting in bombed out Berlin, ca 1948. Its a very paranoid setting, everyone has a secret agenda, and the Cold War is on the verge of starting.
This is a must have!
Rating: [5 of 5 Stars!] |
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CAVEAT EMPTOR!
I bought this having been a longtime fan of 2300AD.
The product I got wasnt even a completed version, and even though the producer promised a finished one to those who bought this one, I have yet to see it.
Dont buy this until the finished final version is out.
E for Effort.
Rating: [2 of 5 Stars!] |
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This product is a must-have for ANY Lovecraftian Horror fan. It seamlessly melds Sci-fi, horror, mythos, and mecha into an awesome combo. Here are some high points-
ART= The art is excellent and professionally done.
SETTING= The setting is well written, and easy to play in.
THE SYSTEM= Framewerk is an easier system than most, character creation is fast, and the combat system is quick, easy, and detailed. The mecha combat is in a larger scale (Integrity points), but still simple and effective.
VALUE FOR MONEY= This core book is an excellent purchase. It really has everything the GM needs to run the game, unlike many games which merely say they do.
Go get this game!...
Rating: [5 of 5 Stars!] |
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In hindsight, it seems inevitable that there was going to be a compilation of the entire Metamorphosis saga. After all, such a single volume is not just good from a business standpoint, but it also serves as a last chance to make improvements and corrections discovered since the previous versions came out. In other words, a compiled volume is the final and complete word on a work. Unfortunately, Metamorphosis: The Complete Journey, stumbles somewhat in that regard.
The fantasy novel set within the confines of the D&D multiverse (with various intellectual properties changed, since this is a third-party book), Metamorphosis tells the story of the mortal wizard Hazergal, who has just died and gone to the Abyss for his wicked life. There, he makes the arduous climb from dretch to demon lord (which, not coincidentally, is the book’s subtitle). Along the way, he makes various enemies and allies among the Abyssal Lords, and becomes embroiled in a planar plot regarding the fate of the multi...
Rating: [4 of 5 Stars!] |
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Recently, as a pet project, I tried to calculate just how many individual, unique spells would exist in a “standard” d20 game world. Using some of the population tables and a lot of guesswork, I determined that such a world would have almost thirty thousand spells. The idea was simple, that the PHB had the most common spells, with others being fleshed out in various sourcebooks. However, those numbers are just overviews, without getting into the question of who invented those most common of spells, and why. Further, what variations did they (or other people) come up with, what alternate formulas or differing effects were out there? I never dealt with such questions, because the Behind the Spells: Compendium, from Tricky Owlbear Publishing did it for me.
A compilation of the first thirty-six works in the series of the same name, Behind the Spells: Compendium deals with the in-game history and creation of some of the most familiar spells in the game. Usually each entry is for just a s...
Rating: [5 of 5 Stars!] |
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A great selection of creatures which can be used effectively in any d20 game and not just darwin's world! the artwork is also good.
LIKED: Everything about it, a worthy purchase at the reasonable price too.
DISLIKED: Nothing!
Rating: [5 of 5 Stars!] |
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