Another snappy little adventure from Adamant Entertainment. (Let's face it, the cover illustration alone is worth a buck!) The papers of a deceased professor eventually enable the players to learn that he had discovered a lost civilization buried in the jungles of central America. They also learn of the golden idol these tribesman worship, and the unscrupulous nephew of the dead professor who has rushed to steal the treasure. Our doughty heroes follow after to save the tribe from the dastardly nephew. Along the way, they are captured by the tribesmen (who have been seduced by the nephew and told they are evil men trying to kill him), and are brought before the Chief of the tribe. If our heroes can confuse the issue enough, they can prevent their own deaths and undergo a test of their honesty; however the nephew may manage to force them into the old temple to overcome the hidden boobytraps and recover the golden image of the god, with the intent of stealing it from the tribe and fleeing back to civilization. Can our heroes overcome the ancient defenses of the temple and triumph? Will they prevent the nephew from stealing the idol? Only the Players can tell for sure. This particular adventure could be of great use to the GM, setting up not only an Indiana Jones style of adventure, but also perhaps even creating a villain that can appear again somewhere along the way to confront the players. I liked this one a lot.
[5 of 5 Stars!]