Savage Worlds doesn't need too much help to do pulp, but this guide has some really fun supporting material, including new edges and hindrances, some alternate rules to increase the daring do, and and expanded equipment list, with black and white photos of 1930's weapons and vehicles.
It also has a great random adventure table, some sample villains, and a series of linked pulp adventures that form a complete series, "The Crimson Empire."
Since it is basically a collection of converted materials for Savage Worlds, it's a bit of a strange mix. But most of the info is useful, the new pulp rules seem to work well, and of course, it sports the cover of one of the greatest pulp games in history!
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