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DDAL05 Storm King's Thunder [BUNDLE] $67.81 $40.69
Average Rating:4.9 / 5
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DDAL05 Storm King\'s Thunder [BUNDLE]
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DDAL05 Storm King's Thunder [BUNDLE]
Publisher: Wizards of the Coast
by Paul H. [Verified Purchaser]
Date Added: 10/08/2022 03:08:49

Hello!

This is, imo, the best Adventures League season.

Especially the Tier 1 content!

For a large enough group (two tables is perfect) I try to set it up so that the each table will follow a adventure track that leads both gorups to the final T1 Module, Parnast Under Siege. This sets up the T1 Finale as a sort of mini-epic where the larger play-group can feel a strong connection to the setting!

Track 1: The Black Road; Univited Guests; Bad Business in Parnast; Parnast Under Siege Track 2: Beneath the Fetid Chelimber; Chelimber's Descent; Giant Diplomacy; Parnast Under Siege

Tier 2 has a couple of tough modules (especially with a particularly diabolical DM) with the Jarl Rising and Hartkiller's Horn.
There is also Forgotten Traditions which is pretty tough, and has the distinct advantage of being a huge lore dump. It is most everything you wanted to know about Giant Culture on Toril. (If you are planning on running Storm King's Thunder, I would suggest grabbing this particular module for the rich lore it contains.
The shortfall of these modules is that there is not enough material to go from 5 to 11 (leaving Tier2) without adding some additional materials.

When we look at the Tier 3 Modules we find some Durlag the Trollslayer adventures. As a old player that remembers when the Baldur's Gate video game was new, I enjoy the call back of returning to Durlag's Tower!

The Tier 4 adventures are a mixed bunch: this was the first time AL had offered T4 play, and experience has taught me that T4 mods are really hard to balance. My advice is let the sit back, enjoy, and let the players run rampant!



Rating:
[5 of 5 Stars!]
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DDAL05 Storm King's Thunder [BUNDLE]
Publisher: Wizards of the Coast
by Brian B. [Verified Purchaser]
Date Added: 01/20/2022 22:02:53

I got you boo!

01 is Level 1-2 and includes 5 mini adventures, mostly unrelated to the overall Giant plotline.

Tier 1: Parnast Problems

  • 02, you travel to Parnast
  • 03, 10, 06+07 are 'same time' interchangeable
    • They all have a bit of a side quest feel, but slowly begin to show you pieces of the puzzle that is the giant's forces building
  • 12, which puts the town's future in the party's hands and relies on their understanding of the folk living there
  • 16, a siege where they protect the town from the Hill Giant Bad Fruul and his mob of goblins, orcs, ogres and worst of all - bears

Tier 2: Chilling Consequences

  • If you happen to have access to DDAL-CGB Cloud Giant's Bargain that should be placed before or after 05 for the best understanding of the plot progression. But not too soon, because otherwise the players may question the validity of the claims of said Cloud Giant.
  • 04, 05, 11, 13 are all 'same time' but I would run this in reverse
    • In 13 the party goes up into the Spires to determine whats going on with the Giant migration due to the Horn.
    • 11 is a long dungeon that gives a lot of history, establishing the 'ticking clock' and the villain
    • 05 is a bit of a side quest so you can put it anywhere in the order. Perhaps it makes more sense to do first because there is little tie-in about the incursion of giants under Ryndolg.
    • 04 is a great module with a climactic ending, mostly focused on ogres and their kin but includes giants towards the end, probably in passing for your group. Still, it has the sense of danger coming soon.
  • then 17, which is the conclusion and ending of the arc overall.
    • If you could, I would put 17 at the VERY end of the story after tier 3 and 4 because you literally fight the villain Jarl Ryndolg, a beefy Frost Giant with his army of 'inconceivable numbers' in the background. A good ending if you stop at level 10.

Tier 3: Gigantic Grievances

  • 08 and 09 go together, and probably should be first but doesnt have to be.
  • 14 and 15 go together, and should be second as a follow-up from Durlag but can be run in isolation

Tier 4: Ominous Outcomes

  • 18 and 19 of course, go together in order.


Rating:
[4 of 5 Stars!]
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DDAL05 Storm King's Thunder [BUNDLE]
Publisher: Wizards of the Coast
by Daniel D. [Verified Purchaser]
Date Added: 09/16/2019 21:05:45

The bundle is worth it for the Tier 1 story alone. It starts with THe Black Road and steadily builds up to Paranst Under Siege. I ran them all, in order, and my group and I had a great time.

In my expereince, most of the adventures run about 50% longer than their stated run-time. E.g. a 2-hour adventure runs more like 3-hours.



Rating:
[5 of 5 Stars!]
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DDAL05 Storm King's Thunder [BUNDLE]
Publisher: Wizards of the Coast
by Patrick J. [Verified Purchaser]
Date Added: 08/29/2018 17:34:00

Great adventures to have on hand when the group needs a break from the normal story. Also great to have on hand if you are not expecting to run a game for D&D Adventure's Leauge!



Rating:
[5 of 5 Stars!]
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DDAL05 Storm King's Thunder [BUNDLE]
Publisher: Wizards of the Coast
by Jason R. [Verified Purchaser]
Date Added: 06/15/2018 03:33:47

HAPPY FRIDAY ADVENTURERS!!! The opportunity to pick up so many DDAL05 mods in one foul swoop is amazing in my opinion. Storm King Thunder has been so widely enjoyed by those i run for. The mini adventures at hand invite anyone starting out at lvl 1 a great time! Excellent into to AL. Having the complete assortment has allowd me to step in with so many game varieries in situations where there is a lack of a DM. Being able to select from a variety makes it so I have a greater enjoyment and can experience new adventures without feeling like it's a chore while running the sam mod repeatedly. From someone wanting to dive in with options to those with seasoned DM ambitions wanting to round out a collection that have hit the scene aftwr season 5. An excellent buy!! HAVE ALL THE FUN DM's!!!! ALL THE ADVENTURE!!!!!



Rating:
[5 of 5 Stars!]
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