"Diabolical" is how I would describe it, and so would your players. Yet they would have so much fun facing (and, hopefully, overcoming) the challenges from Dungeon Encounters, the first of (again, hopefully) many such GM catalysts.
Frankly, I have fun just reading it, and imagining many of my characters (living and otherwise) meeting one of these "people" or props. GMs will appreciate that there are entire story suggestions included, as well as ways in which to make things - different - for players who have read this and think they know what to expect.
Don't go looking for pretty pictures or ugly ones either. The layout and graphics (including a repeated background figurine) are pleasing and make the reading easier on these old eyes. The colors are really helpful for your eyes and I'm sure someone out there will remark how they mellow a person.
If you don't get a year's worth of gaming out of this little volume, you're either not trying or you are Boris Alphonzo Felton.
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