This presents three witchcraft Wizard traditions: White, Black, and Gray and two Patron: the Fiend and the Earth Mother. This one is more in-line with other TSR/WotC versions of the Witch, esp the 2nd and 4th editions where the witch was akin to the Wizard. The author even states that the 2nd ed Witch kit was one of his favorites and I can see that here. The Patrons and the traditions offer mostly role-playing favor to the witch, but that is fine. The witch gains ritual casting abilities and boons. The odd thing about this one are the minimum ability scores required. I don't recall any D&D class having minimum ability scores required in 5e. There are some good ideas and certainly a witch I would like to try playing.
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