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Venture 4th: Pact of Ghosts $2.00
Publisher: Adamant Entertainment
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by Christopher H. [Featured Reviewer] Date Added: 06/20/2012 12:48:38

I think this supplement was originally published before Wizards of the Coast released Arcane Power, with its vestige pact. Thematically, there’s a bit of overlap between these pacts, but mechanically, the ghost pact stands on its own. The power structure follows the typical template for a warlock: one at-will power that distinctively exhibits the pact, a special effect when an enemy under your Warlock’s Curse is reduced to 0 hp, and a bunch of thematic powers. Unlike the other pacts in Adamant’s pact series (by the same author), this one includes only one piece of art (on the front cover, repeated on p. 10, uncredited). The formatting could use some improvements (adding page numbers, for example) as well. The supplement includes one paragon path, four feats, and three magic items for ghost pact warlocks. The powers offered here do a good job of evoking the feel of a ghostly patron, but they don’t make me want to play a warlock in order to use them. I wouldn’t choose this pact for one of my own PCs, and as DM, I wouldn’t really consider it appropriate for heroic PCs (and I feel the same way about WotC’s vestige pact, by the way).



Rating:
[3 of 5 Stars!]
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Venture 4th: Pact of Ghosts
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