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Pathfinder® for Savage Worlds Core Rules
Publisher: Pinnacle Entertainment
by A customer [Verified Purchaser]
Date Added: 07/14/2021 17:11:13

The hardest thing about one of these type of books is deciding where to not use normal Savage Worlds. Also is it a stand alone product or not. In this case they went with a stand alone product with class opt in. This means your normal Savage World character can adventure with the Fighter and everything still works. I think this is the best way you could have handled this. I also prefer a reprint of the rules to having to carry multiple books around as long as the books to get too large. If your wanting to play some D&D style games using Savage Worlds this book is for you.



Rating:
[5 of 5 Stars!]
Pathfinder® for Savage Worlds Core Rules
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Shadowrun, Sixth World Core Rulebook: City Edition: Seattle
Publisher: Catalyst Game Labs
by A customer [Verified Purchaser]
Date Added: 08/27/2019 20:25:09

After all the people saying how terrible this edition is I am plesantly surprised. Lets get this out of the way there are errors, it needs errata fixes but the layout is the second best I've seen in a Shadowrun core book and it is easy to navigate. Character creation is probably the best I've seen of the priority systems. Skills are more similar to the 2e days. Unfortunatly there are no gear packs so it is still a nuyen slog. Edge is expanded alot, this could be good or bad depending on your take. Theres alot to take in with it. Theres also some unnessasary rules like the wild die that seem to go against the idea of simplification. Combat is streamlined but worded very poorly making it hard to tell if its actually improved over 5e by just reading it. If you have been reading about armor being worthless, I wouldnt go that far but it is weak, this may actually be ok as most average opponents would get taken out by an average double tap. The session we have played it seems more lethal in an already lethal game but its not going to be one shot lethal. There are also options that seem to have slight differences where none was needed like fall prone and hit the floor. Magic is cleaned up from 5e, the differences may seem minor but CGL continues to improve an already great magic system. The Martix is a slight bit more complex than I had hoped for but really great job overall. We are getting close to getting away from the private game session for deckers. Rigging is slim and probably the weakest part of the book, theres always 7e... Critters are cleaned up and the GM section is the standard stuff. I think with some errata clean up and some revisions to a few rules this may be the best edition of Shadowrun yet. It could also use a few rule options like +2 DV to make magic weaker or something similar. One of the things I really liked in 2e and 4eA was the sidebar of optional rules to dial it in for your group.



Rating:
[4 of 5 Stars!]
Shadowrun, Sixth World Core Rulebook: City Edition: Seattle
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Rose City by Night
Publisher: White Wolf
by A customer [Verified Purchaser]
Date Added: 04/21/2019 19:51:07

While much shorter this really is probably the best VtM city book I've read. Vancouver being a close second. It creates a nice natrual cold war setting between Cam and Sabbat while having plenty of other factions. The way she deals with Portland being so small is also fantastic. The Adventure in the back is an easy starting point for a long term Cronicle. The next time I run Vampire the Masquerade we will definatly be in Rose City.

There are some slight incositencies in the book which help give a storyteller options. I would also have like to see some visual relationship maps and such as sometimes the motivations are hard to follow.



Rating:
[5 of 5 Stars!]
Rose City by Night
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Shadowrun: Mercurial
Publisher: Catalyst Game Labs
by Peter H. [Verified Purchaser]
Date Added: 09/29/2012 19:25:23

This is a terrible railroad of an adventure but I love it. The back story is deep, real deep with multiple goals and a great simple bodyguard mission as the top layer of this convoluted cake. Its worth the price just for the crazy backstabbing stories alone. The GM will have to modifiy this one to get rid of the railroad bits but this one should get your GM juices flowing. You can also reskin the players and factions several times and your players will never know.



Rating:
[4 of 5 Stars!]
Shadowrun: Mercurial
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Shadowrun: 2050
Publisher: Catalyst Game Labs
by Peter H. [Verified Purchaser]
Date Added: 09/29/2012 19:17:37

This could have been a great book but just falls flat. 2/3rds of the book are all about whos who in 2050. Its like cliff notes from corporate shadowfiles and some other books. Then you get to the rules for magic and frankly with how easy it is to summon spirits in 4e its either mages suck or the GM has to be a dick to the shaman player as the rules are basicly shamans get free mentor spirits and loose binding, mages have to bind their spirits (6 pages). Moving on the matrix chatper is bringing back the 1e stats to 4e matric rules, though with lower numbers so its slightly less bean counting. The only real prblem with the matrix rules (if you wanted 1e stats with 4e rules) is a lack of good explination on how 1e matrix functions, it assumes you understand it a bit which would be fine if the authors had not spent the first 140 pages explaining about the world like you never read or played a previous edition. Matrix chapter comes in at 16 pages. Last is gear... which 90% is a complete waste of space as its gear SR4 books already had in them. I dont know how the featured reviews can rate this book so high other than nalstagia or blind love of the product line.



Rating:
[2 of 5 Stars!]
Shadowrun: 2050
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Shadowrun: 4th Ed. 20th Anniversary Core Rulebook
Publisher: Catalyst Game Labs
by Peter H. [Verified Purchaser]
Date Added: 03/24/2011 13:03:28

This is a beautiful book and well organized. They have cleaned up a bit of the rules from 4e but its essentially the same game. If you are an old time fan looking to get back into Shadowrun or new to Shadowrun this is probably the book you should buy. While I do prefer older editions SR4A is streamlined and arguably easier to play. New players may want to pick up the runners toolkit for PACKS as this new edition adds to the slowness of character creation by using a point build system. The Matrix rules are very close to the 1e rules only nodes are now generic and you no longer get to add your reaction attribute. There is almost no difference between a Hermetic Mage and a Shaman from a mechanics standpoint and target numbers are no longer variable. If this sounds like the streamlining you always wanted you should pick it up.



Rating:
[4 of 5 Stars!]
Shadowrun: 4th Ed. 20th Anniversary Core Rulebook
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Shadowrun: Attitude
Publisher: Catalyst Game Labs
by Peter H. [Verified Purchaser]
Date Added: 03/24/2011 12:42:39

This book is very hard to review because its going to be useful and not useful in different ways to different people. This book is an update to several older books including the Neo-Anarchist Guide to Real Life, Shadowbeat, On Stage Before, and others. First off it lives up to the name Attitude as much of the street talk comes off as an internet flame war in places. The first few chapters will be less useful to veteran players as its more about where shadowrunners come from and what life is like which we have all read before. They also give some common mission ideas and some general advise that may or may not be useful to you. Next they go over music artist and trideo all of which felt short but I LOVE that stuff so maybe its just me. They also go over BTLs, Sports, Pirate Media, some Celebrities. All these sections are as useful if you find them interesting. I think for old timers this is really a 2 or 3 star book but for new shadowrun players its probably 4 stars. I would have liked to see the "where do shadowruners come from" and "life on the streets" and "gear" sections dropped and put into another book so we could have had more on the music, sports, etc. For example each music artist has a one or two paragraph summery, I would have like to see them get a full page at leased.



Rating:
[3 of 5 Stars!]
Shadowrun: Attitude
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Shadowrun: Harlequin
Publisher: Catalyst Game Labs
by Peter H. [Verified Purchaser]
Date Added: 01/03/2010 23:13:27

This is a classic adventure and a really good one at that. The ending can be a bit railroady as the PCs watch the events unfold but everything leading up to that is an interesting puzzle. The scan could be darker, its very light and thus hard to read on my itouch with its small screen.



Rating:
[4 of 5 Stars!]
Shadowrun: Harlequin
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