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0one's Black & White: Medusa Hideout $0.00
Promedio de evaluaciones:4.2 / 5
Evaluaciones Reseñas Total
17 8
15 2
8 1
2 0
0 0
0one\'s Black & White: Medusa Hideout
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0one's Black & White: Medusa Hideout
Editorial: 0one Games
por JD S. [Comprador verificado]
Fecha en que fue añadido: 01/04/18 05:33:28

As is their norm, a solid product at a very reasonable price.



Puntuación:
[5 de 5 estrellas!]
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0one's Black & White: Medusa Hideout
Editorial: 0one Games
por Tiago C. [Comprador verificado]
Fecha en que fue añadido: 01/09/15 12:29:54

This map is very nice, the author take care to let we print the map and not to spend to much ink.



Puntuación:
[3 de 5 estrellas!]
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0one's Black & White: Medusa Hideout
Editorial: 0one Games
por Alex U. [Comprador verificado]
Fecha en que fue añadido: 12/29/14 18:44:11

Think the thought put into it. Will work well in the sewers of my current campaign. One issue the collapsing bridge is not well explained--how does she cross?



Puntuación:
[5 de 5 estrellas!]
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0one's Black & White: Medusa Hideout
Editorial: 0one Games
por Charles M T. [Comprador verificado]
Fecha en que fue añadido: 12/26/14 12:02:00

I got this a couple of years ago and was quite pleased. Apart from the odd English grammar (the author is not a native speaker, so I can forgive that), it is a good starting point for a low-level adventuring party or a drop-in location in a sandbox campaign. Since it does not clarify just what the nature of the Medusa truly is, I decided I would use it in a sci-fi campaign rather than fantasy. My Medusa was a woman with access to technology that emulated the mythical creature's powers. This is worth grabbing whatever genre you decide to use it in. It certainly convinced me to try the rest of the materials released by 0One.



Puntuación:
[4 de 5 estrellas!]
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0one's Black & White: Medusa Hideout
Editorial: 0one Games
por L. C. [Comprador verificado]
Fecha en que fue añadido: 08/24/13 21:08:14

I plan on using the printout as a hideout/base of operations for the next encounter that needs one. So convienient !



Puntuación:
[5 de 5 estrellas!]
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0one's Black & White: Medusa Hideout
Editorial: 0one Games
por James M. [Comprador verificado]
Fecha en que fue añadido: 08/02/13 15:03:41

This is a good "off the rack" mission for mid-high level characters and could be plugged into a larger adventure or played stand alone over 1 session. A moderate amount of conversion is necessary for use in the AD&D game system. Overall, very useful.



Puntuación:
[4 de 5 estrellas!]
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0one's Black & White: Medusa Hideout
Editorial: 0one Games
por Brandon N. [Comprador verificado]
Fecha en que fue añadido: 12/13/09 22:35:56

We ran through this yesterday with a party of 5 9th level PCs and the 4E ruleset. I modified area three to become a slick, wet stone arch over a deep gorge. There was a caustic geyser beneath the arch and it was both challenging and difficult terrain. That was a meat grinder! The party fighter took two steps, fell prone and was blasted by the geyser. Several failed saves later and he'd taken 42 points of damage! Yssah and her golem (I downgraded the standard stone golem from 17th to 10th level) were incredible foes. By the time the dust cleared, one PC was petrified, one was unconscious and had missed two death saving throws and everyone else was bloodied.

All told, it went over brilliantly! Everyone liked the use of the maps, commenting that they added a great deal of flavor to the game, much more so than my usual scribblings on the battlemat.

For the price, it can't be beat!



Puntuación:
[5 de 5 estrellas!]
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0one's Black & White: Medusa Hideout
Editorial: 0one Games
por Leah W. [Comprador verificado]
Fecha en que fue añadido: 10/10/09 11:58:42

I picked this up to see how 0one's customization features worked, and I'll be buying more map sets from them. Toggling between different map options, such as hex grid/square grid, is simple. Turning down the background fill is a simple way to save ink (though personally I think the gray fill is easier on the eyes anyway). I especially like being able to remove furniture and doors for player maps with a couple clicks.



Puntuación:
[5 de 5 estrellas!]
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0one's Black & White: Medusa Hideout
Editorial: 0one Games
por Megan R. [Crítico destacado]
Fecha en que fue añadido: 06/03/09 13:55:01

Continuing 0one's development of quality play-aids, in this product they supply a DM map of a location, nine customisable tiles depicting that location suitable for miniatures use... and suggestions as to what might be going on in that location. The location is an underground lair used by a medusa located near a city. In the notes, you'll find out about the medusa and how she operates, sufficient background to enable you to put together suitable rumours and other hooks to get the characters involved.

The map and associated tiles detail the medusa's entire lair, while the notes give a brief description of each room and what might be happening there. As usual with an 0one product, you can exert quite a lot of control over the maps; turning the grid on or off, choosing whether or not it is furnished and so on. As the series name suggests, the maps are black & white line art, all neatly done.

For a quick adventure, you'll only need to check the monster and NPC stats, add some treasure and you are ready for the characters to arrive. A proofread by an English speaker would improve the notes, otherwise there is nothing to fault!



Puntuación:
[5 de 5 estrellas!]
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0one's Black & White: Medusa Hideout
Editorial: 0one Games
por jason p. [Comprador verificado]
Fecha en que fue añadido: 05/29/09 14:36:38

very artistic maps, I like the old style blueprints

I do not always have time to draw out the encounter areas when I run a game and this company gives me premade maps that are easy to read and easy to modify if I want to



Puntuación:
[5 de 5 estrellas!]
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0one's Black & White: Medusa Hideout
Editorial: 0one Games
por Marc G. [Comprador verificado]
Fecha en que fue añadido: 02/10/09 10:50:07

Nice product! Being a hex-preferring gamer, it's nice to see a product that let's you switch between hexes and squares, even if they are 5 ft squares vs. 1m hexes (I'd like 5 ft hexes as well) . I know most people probably have the latest Acrobat reader, but it might be nice to put the minimum version required for the layering. Also, I think making the grids around 50% gray, as opposed to black will keep them visible, but make them stick out less. Mind you, these are only minor quibbles (suggestions, really, as this is a new line), and I believe that all map products should adopt such a fine detailed customization approach (i.e., turning on and off such parts as grids, doors, furniture. The one page systemless room descriptions are nice to be able to jump right in if need be, but you can ignore them as well and not feel you've spent half your money on a part you'll never use. All in all, a great concept, and for me at least, a little tweaking would make it stellar!



Puntuación:
[5 de 5 estrellas!]
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