If you buy Skull & Bones, this should be required reading. The first 3 issues will give you additional rules for ship modifications, ship feats, ship costs, and a host of other fantastic additions to the game system.
Also, I found Skull & Bones, alone, to be insufficient in supplying information for fleshing out a campaign with interesting characters and stories. Buccaneers & Bokor will give you plenty of NPC's, locations, maps, and quests to keep your players busy, get you on your DMing feet, and/or give you ideas for your own campaign.
So get Skull & Bones, pick up this Treasure chest of Buccaneers & Bokor, stop by Long John Silver's and get one of those paper pirate hats, watch "Pirates of the Caribbean" and run the best game of Skull & Bones possible!<br><br>
<b>LIKED</b>: Lots of additional rules and options. Plenty of NPC's, maps, locations and quests, scenarios, etc. Plenty of background information and suggested reading/watching lists helpful as well.<br><br><b>DISLIKED</b>: Nothing really...<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>