Given that I am a d20 System and Pathfinder player, I didn't buy this book for the rules, but for the flavor. I wanted to put a Pirate movie style campaign ahead using d20 rules and Pirates! as inspiration. In seeking that goal, this book serves admirably.
The Good
Very solid basis for quasi-historical fantasy. Roleplaying is stressed, with simple advice on how to play several different archetypes. Even from the perspective of playing this as Pathfinder, offering bonus XP or Hero Points rewards instead of Adventure Points makes perfect sense when following this game's advice on how to reward players who understand their archetypes and play well.
There is a system in place for adjudicating ships, crewmen, and goods that makes sense in the context of the game world. Unlike in Pirates! or the later game Uncharted Waters, you can't store goods in the hold for as long as you need to get them sold. One really does need to be mindful of what one is storing, and like in Pirates!, one must be mindful of the morale of his men, or the officers will be forced to lead a mutiny.
Several Infamous pirate flags are listed in the book, allowing players the inspiration to create their own infamous flag. There is a nice Gazetteer of Ships available too, and of course, unlike in the Pirates! video game, nothing stops the PCs from purchasing ships from ports for their voyages. There is also a system of ship-to-ship combat, complete with strategies before and after boarding.
The Character Generation rules in this game are nicely done, giving a good selection of archetypes without encumbering the system with endless character classes. Character combat in the game assumes injuries, not points, so combat feels more realistic and deadly.
The Bad
The realism of the system is the only thing I have trouble with. I understand that it keeps things moving, but some players might not like the idea of winning a fight only to die later of one's injuries. The life of a pirate is rough indeed. Still, overall, I like this game, even as a system unto itself.
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