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Star System: Every Star A Destination
por Mario A. [Comprador verificado] Fecha en que fue añadido: 01/08/24 15:56:28

Don't be fooled by the nostalgia, this is a fantastic supplement regardless of the teary-eyed feelings you'll get at the format, the fonts, and everything that reminds you of the WEG SWRPG. But no, this is the real deal, great adventures, great starting points, everything an adventure book should be.



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Far West
por A customer [Comprador verificado] Fecha en que fue añadido: 11/02/23 22:45:19

After all these years, I still find the idea and setting for Far West to be compelling. Might I use the world building aspects of the game at some point? Yes. Will I use the rules as written. No. They seem like a lot of work to me. Perhaps it is just my disappointment that this game morphed from a d20 system to the d6 one, but I truly found many of the rules confusing.



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Far West
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Far West
por James [Comprador verificado] Fecha en que fue añadido: 11/02/23 17:44:24

Forgetting about the timeline to get to this point... It is a cool concept and well executed with a rich history and texture of a FANTASY WORLD. Do not expect it to reflect reality as some of the low rankings appear to complain about.



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Far West
por Oliver [Comprador verificado] Fecha en que fue añadido: 10/24/23 05:03:43

The long "development time" did a disservice to the final result. At the time of the Kickstarter more than 10 years ago, the game mechanics were already outdated. The change to the d6 system has not improved this problem, as this rules system has not aged well either.

The background is OK, but does not really use the potential of the idea. Why again no Native Americans?

I backed the project on Kickstarter a dozen years ago and would have expected a better product after all this time.



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Far West
por Steven F. [Comprador verificado] Fecha en que fue añadido: 10/10/23 20:27:55

This review is based on a thorough read-through of the pdf. (I haven’t played the game and, spoiler, don’t intend to.) You can find the blow-by-blow commentary in a thread on RPG Geek, if you want to dig into the nitty-gritty of the book.

The pdf looks fine - it’s got a pretty standard layout for an RPG, with a two-column format and lots of text on each page. The pdf isn’t hyperlinked, but it is bookmarked reasonably well. The worst part of the layout is that the section headings are screwed up throughout, which cane make it hard to figure out how the pieces relate to each other. Still, it’s fine. There’s a reasonable amount of art, though the majority are headshots of Kickstarter backers in the “Far West” style. Since the vast majority of those are white males, the art does not showcase the diversity one might expect from the setting (much less any gender balance - also not helped by how the text leans strongly into gender stereotypes and objectification in the rare places where women are mentioned).

To sum up my impression of the game itself: it’s a mess. It began life as a d20 + Fate mashup, and it doesn’t appear that a lot of thought was put into how to merge those systems in an interesting way. Later, the designer switched from d20 to the D6 system, which further muddled things. The math isn’t tight, the rules explanations are confusing (to say the least), there aren’t any examples, and there are several points where different parts of the rules conflict or at least talk past each other. The rules section is poorly written, and unless you have a high tolerance for making things up as you go along and ignoring the rules as written, you will be frustrated.

Character creation follows a kitchen sink approach: there are attributes, skills, and specializations (all dice pools that build on each other). Then there are kung fu styles (special abilities, which look like skills on the surface but function differently), aspects (narrative tags from Fate), edges and flaws, and occupations and backgrounds. The skill system is granular (lifting! bureaucracy! charm, command, AND persuasion!) but the aspects are purely narrative.

That said, it’s pretty clear that the genre and setting were meant to carry the game - the idea of wuxia+Western is a compelling one. But the game doesn’t showcase the core of those genres in any substantial mechanical way. Even before the Kickstarter, the RPG community had embraced the idea that rules can drive the genre, so I expected mechanics that emulated martial arts battles, duels, chases, etc. Instead this is a bog-standard fantasy game with a few trappings that reference martial arts. You could rename 90% of the kung fu styles with more conventional names (d20 feats!) and the mechanics would make just as much sense. This is, structurally, the most disappointing aspect for me. This feels out of touch with the RPG scene in 2010 - much less today.

The setting itself is mostly fine; it comes across as more Western than wuxia to me, but maybe that’s because I know better what to look for in Westerns. There are some individual elements I like a lot (in particular, the sense that it’s at an unstable equilibrium between various power groups), but most of the presentation fails to sell the promise of the setting. There’s no unified core concept and no sense of what to do with the vast expanse; the book really, really needs a good intro adventure to show the reader how to bring out both elements. The writing in this part is fine, although the overall organization and focus on playable aspects could use help.

However, the complete absence of any Native Americans, in a world so clearly informed by other real world cultures, is a big black mark. It is a failure to respect both the genre and the real world.

Hard pass for the price.



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Respuesta del creador:
I try to make it a point not to reply to reviews, but this review contained a comment that I've heard before, which I felt needs an explanation: "However, the complete absence of any Native Americans, in a world so clearly informed by other real world cultures, is a big black mark. It is a failure to respect both the genre and the real world." The reason for this absence is rooted in the setting and the genre. First, the setting is based more on China than on the American West. Secondly, the genre is specifically a mix of wuxia (which does not feature a displaced indigenous people), and -- very specifically -- SPAGHETTI western. Spaghetti Westerns did not usually feature Native Americans in their plots, for two primary reasons. One, the time period when the films were made (the late 60s and early 70s) which made tales of revolution more popular and hence tended to feature tales of the Mexican Revolutionary period. and Two, the lack of European actors who could convincingly play Native Americans (they tended to feature Spanish or Italian actors playing Mexican roles). I hope this makes our reasoning a bit clearer. No disrespect was intended -- if anything, respect for our very specific genres was our overriding principle. Thank you for your review, Gareth-Michael Skarka Adamant Entertainment
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Far West
por Michael R. [Comprador verificado] Fecha en que fue añadido: 09/12/23 04:12:34

To say this is the wild west but in China it to barely scratch the surface. Significant effort has gone into embracing the setting rather than just appropriating it. Still to set up a game but after reading the rules and setting, I see a wide open space to play something original.



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Star System: Every Star A Destination
por Gilles D. [Comprador verificado] Fecha en que fue añadido: 03/31/23 04:02:50

By the team of the beloved Star Wars D6 from defunct WEG and now retro-cloned with Space D6.

These guys know how to write fun and exciting scenarios for Star Wars, hmm, I mean Star System...

The story are exciting for the players, easy to understand and, most importantly, easy to run for the GMs.

I wish more adventures where written this way.

Please please please, tell us you will write rebelion stuff against a evil facistic empire in a galaxy not close at all...

Thank you so much to all the writers for being true to your long past passions in this world where they try to force us into despair as much as they can.

THANK YOU SO MUCH!!!

:)



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MARS Adventure Omnibus (Savage Worlds)
por Kevin D. [Comprador verificado] Fecha en que fue añadido: 02/19/23 16:01:24

I bought the Softcover bundle at the beginning of January for 30 bucks and to this day never got the books.

If I get them I will change my review, until that time. I can't give more than 1 Stars. The book is good, but not worth this kind of hassle.



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Thrilling Tales 2e: Curse of the Jade Monkey
por Chris K. [Comprador verificado] Fecha en que fue añadido: 11/26/22 07:47:38

Great product. i dropped by a friends for a weeken, and pulled this put. A group of new playes was up and running in 15 minutes, and all had a great time. Fast paced, very engaginf. Everything pulp should be.



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Star System: Every Star A Destination
por Mirco N. [Comprador verificado] Fecha en que fue añadido: 12/29/20 15:11:41

I am currently running a campaign of the greatest space-fantasy RPG of all time. And this books fits right in. It is an absolute delight. The look and feel of the book (advenure content and presentation) are just perfect. I can not see a single reason not to buy this book. As I am always looking fpr short adventures to present to my players I really do hope this does sell well so more will follow.

The adventures work best for some kind of free trader characters but with a little bit of thought I am sure they will work for some good forces fighting an evil force. I have not yet tried it though.



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Star System: Every Star A Destination
por Justin M. [Comprador verificado] Fecha en que fue añadido: 10/08/20 16:19:35

What an absolute delight. If you've a fan of classic d6 Space Fantasy adventures this will scratch an itch you may not have even known you had. Visually, it's like looking at a book you forgot you owned. I'm tempted to pull my Star Wars rulebooks off the shelf and give this a try. I hope we get more books in the series.



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Star System: Every Star A Destination
por Michael R. [Comprador verificado] Fecha en que fue añadido: 10/06/20 02:09:39

Great work by a mix of writers presents a ship load of world building scenarios with all the back story you need as a games master. Good for experienced GMs and those just starting out. Clear turning points and structure to help you keep your gaming group asking when the next session will be.



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Star System: Every Star A Destination
por Dean M. [Comprador verificado] Fecha en que fue añadido: 09/19/20 10:27:04

An all star cast of authors from a long time ago have done a cracking job in bringing some new material life that is reminiscent of the instant adventures and classic adventures books from WEG. There's an adventure in there for everyone and if you liked the style and content of the aforementioned WEG books, then this is for you. The printed copy is really good and overall I think it's good value with a similar price point (inflation adjusted) and production value for WEG books from back in the day. The authors played a huge role in bringing my favourite universe and roleplaying game alive and I really hope this is the start of something and not just a one off. Thank you and I look forward to the next one.



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Far West: Amble's Map
por Eric F. [Comprador verificado] Fecha en que fue añadido: 09/12/20 18:10:55

It's not a bad map. It really isn't. But it's also not a good map. And it's also a frustrating and disappointing map.

This map was designed to support the Far West role-playing game that was kickstarted in 2011. As of this writing (in September of 2020), that RPG still has not been released (and Kickstarter backers haven't received an update in more than a year).

This map is difficult to read - the yellow background and the "fold lines" add character, but drastically decrease readability. It's also not even a little bit printer-friendly (and no printer-friendly option is available).

I won't say the setting is impossibly large, because the map's area looks to be about the same size as the continent of Asia is in the real world. Only without oceans creating boundaries. If I'm reading the scale correctly, "Thousand Mesas" alone is larger than the US, much less the "Wild West" that is half of the genre this game is going to theoretically attempt to replicate the feel of once it (eventually) exists.

And yes - the map says "Back East - to the Empire" along the Eastern edge of the map. Which implies that this is a small part of a much larger setting. So maybe it is impossibly huge.

There area few plot hooks scattered here-and-there "Yaebron wood may be purchase here," it says at one point near the far North edge of the map. "Said to be a Mountain Clan stronghold," says another spot just South. A lot of the names are also somewhat evocative - "Eldaire" is marked as "City of Blades," for example. But without context, a lot of the names are just so much gibberish. And many many towns don't even have names, just anecdotes. "Marvelous saloon here," for example. Or "Very recently founded" (which I find interesting, as there is a rail line to that last one).

The fact that this was designed for a specific genre-spanning game means it's not going to be useful as a "generic" map for any other game. Unless you're running a hybrid Wuxia-Western game, in which case you probably have enough imagination that you don't need to use someone else's map. Or can find another usable map online for free.

All in all? Save your money. If you like the RPG (should it ever be published), then maybe you'll find this map worthwhile. But, without a game to support, this is just a weird little map that does no-one any good.



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Thrilling Tales Adventure Deck (Savage Worlds)
por Patrick C. [Comprador verificado] Fecha en que fue añadido: 01/21/20 15:12:42

As other reviewers have said, these are great cards, both in appearance and usefulness. I'll just add that I've only found one that doesn't work with SWADE, a card that allows the player to trade bennies for XP. Which is a testament to the excellent design work that went into these.



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