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Buck-A-Batch: Magic Boots (4E)
by Jim C. [Verified Purchaser] Date Added: 03/27/2009 19:33:13

I expected interesting concepts from this instalment and indeed it delivers. Lots of mechanical problems with this one though. It gets 4 stars on the basis of low price.



Rating:
[4 of 5 Stars!]
Buck-A-Batch: Magic Boots (4E)
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Buck-A-Batch: Magic Potions (4E)
by Jim C. [Verified Purchaser] Date Added: 03/27/2009 19:19:01

Contains 25 consumables, using the "Adventurer's Vault" rules, that grant a variety of useful temporary powers. Despite the occasional minor mechanical quibble, as any product might have (I'd take their design and editing over WotC's) it's great value for a dollar. Also contains item cards.



Rating:
[4 of 5 Stars!]
Buck-A-Batch: Magic Potions (4E)
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Buck-A-Batch: Magic Armor (4E)
by Brandon T. [Verified Purchaser] Date Added: 12/21/2008 20:28:46

A good buy for the money.

The armors can be a bit under leveled, add 2 two everything's level and you get things about right. Lots of at will powers, and properties (in the same items!), but still balanced. I recommend throwing them in as surprise items in your games, and not letting the players see the supplement.



Rating:
[4 of 5 Stars!]
Buck-A-Batch: Magic Armor (4E)
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Buck-A-Batch: Magic Armor (4E)
by Colin S. [Verified Purchaser] Date Added: 12/11/2008 10:27:11

This product is worth far more than the $1.00 I paid for it. There are dozens of new types of magic armor, and each is unique and creatively designed. The armors scale all tiers of play and nearly every level. There are suits of armor for every character role. I wish that I could play enough to include each suit as a piece of treasure.

The layout of the book is simple and easy to navigate. The language is clear and straightforward. The only art is on the cover but this is to be expected for such an inexpensive product.

I too had issues with opening the .pdf at first. I contacted Matt at CEG and he was very timely with his e-mails and eager to fix the issues. I had to download WinRAR but I don't see this as a negative thing. I was able to see the book in less than three hours after my purchase. In any event the file is in .zip format now so it won't give anyone any more trouble. Creation's Edge Games backs up the great quality of their products with great service that I wish I got from larger companies; gaming and otherwise.

This is the first Creation's Edge product I've purchased and I know it won't be the last.



Rating:
[5 of 5 Stars!]
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Buck-A-Batch: Magic Armor (4E)
by Jamie P. [Verified Purchaser] Date Added: 12/10/2008 13:39:51

this is a revision to my previous review and an apology I should have contacted Creation's edge prior to posting a negative review. Let me say now that i have a working link this is a LOT of product for a $1. Well done and i will be buying future products as well. Well done and a good investment for those looking for more well-designed and balanced items



Rating:
[5 of 5 Stars!]
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Buck-A-Batch: Magic Armor (4E)
by Jamie P. [Verified Purchaser] Date Added: 12/06/2008 15:17:34

file type is .rar beware i couldnt open it after i bought it :(



Rating:
[1 of 5 Stars!]
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Creator Reply:
This technical issue has been resolved. You should be able to download the correct file now. If you’re still having problems please feel free to contact me directly through the Creation’s Edge Games website. Thank you.
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Buck-A-Batch: Bonus Potions
by andrew t. [Verified Purchaser] Date Added: 07/08/2008 03:18:20

You can never have enough potions. It's a good break from the run of the mill cure lights and invisibilty potions out there. If these are represented in the free 'bonus' download, I can only imagine what they stuck in the regular versions.



Rating:
[5 of 5 Stars!]
Buck-A-Batch: Bonus Potions
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Buck-A-Batch: Magic Items II
by Russell M. [Verified Purchaser] Date Added: 08/08/2007 09:41:52

What I like about this series is that it does offer a bit of variety to magical treasure and gives some good ideas for new items. Also, at a $1 each, you really can't complain too much. Still, there is a lot of repetition as item types are just repeated.



Rating:
[3 of 5 Stars!]
Buck-A-Batch: Magic Items II
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Buck-A-Batch: Magic Items I
by Russell M. [Verified Purchaser] Date Added: 08/08/2007 09:39:22

Like Magic Items III, not really 50 items, but variants. Pricing of items seems too low in a lot of cases. Still a good blend of ideas to add some spice to magical loot. Seems the series is still under 3.0 rules, not 3.5, though not enough of an issue to be a problem.



Rating:
[3 of 5 Stars!]
Buck-A-Batch: Magic Items I
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Buck-A-Batch: Magic Items III
by Russell M. [Verified Purchaser] Date Added: 08/08/2007 09:36:21

It's not really 50 different magic items. Many of the items are variants on the theme. Also, items seem really underpriced, which could cause game balance issues. And some items just seem to fall flat when you do the math. Universal Treasure Map is only 2,000 gp, but can be used once a day to locate the nearest treasure horde of at least 1,000 gp value! The problem is that it only has a 300 ft range. That's only a football field. Generally, by the time you are that close, you probably already now where the treasure is! Still, a lot of good ideas here that with minor tweeking can add some variety to treasure. And the price is right.



Rating:
[3 of 5 Stars!]
Buck-A-Batch: Magic Items III
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Buck-A-Batch: Bonus Potions
by Shane O. [Featured Reviewer] Date Added: 04/30/2007 00:00:00

Buck-A-Batch: Bonus Potions is a free product from Creation's Edge Games. The zipped file is just over half a megabyte in size, and contains a single PDF. The PDF is ten pages long, including a page for the cover, a page for the introduction/credits/legal, a page for the OGL, and almost a full page of ads. No bookmarks are given.

While there's little artwork per se, there's plenty of visual design in this product. The cover does have a picture, which is the only real artwork here. However, all of the subsequent pages have a slightly grayed background, and have gray borders along the top, bottom, and right sides. There's no printer-friendly version here, but there's little need for one anyway.

Bonus Potions contains twenty-five potions that were not included in the other Buck-A-Batch: Potions line. As with all of these products, none of these are standard PHB-style potions, where a spell is contained in liquid form. Rather, all of these have a special use to them, such as spellbomb potions, that can be drunk and then cast, or thrown and take effect where they shatter. However, as with other products in the Buck-A-Batch line, there's notable instances of products that do the exact same thing, with just one alteration made. For example, there are four different spellbomb potions given, each one with a full listing, but differing only in what spell they contain. Moreover, the magic item information doesn't completely conform to 3.5 standards, as the magic item aura listing is not present.

Even if you don't have any of the other Buck-A-Batch products, this one is very useful to keep on hand. The ideas for alternative potions are quite innovative and fun, even if the same ten ideas are expanded to twenty-five different potions. These are the kinds of alternative magic items that are different without being disruptive, and that's to say nothing of this being free, to boot. In other words, pick this up, as these potions are quite the bonus. <br><br> <b>LIKED</b>: The new potions were innovative in their design, such as potions that can be used as grenades, and take effect where they hit. And of course, it's free!<br><br><b>DISLIKED</b>: There's really only ten different potions here, just with several given slightly different effects to bump that number up to twenty-five. Also, none of them had magic item aura listings, though that's a small quibble.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[4 of 5 Stars!]
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Karma Cards
by Nathan C. [Featured Reviewer] Date Added: 02/22/2007 00:00:00

Action Points are not for everyone. Some DMs hate tracking them and feel that feel that a lack of limitations on the many things they can do, depending on the system, can overpower a game. I have heard some DMs quip on boards about wanting a more defined, random system for actions points.

For those DMs, I?d like to suggest Karma Cards, a bonus mechanical system for the d20 game by Creation?s Edge Games.

Karma Cards contains four PDFs. The cards themselves, a short manual on using the cards, all of the cards overall uses and five artifacts that will enhance the cards in your game. There is not much to the design and artwork of the cards, but the text is slightly more creative than what you will find with similar projects. Each of the 60 cards grants an incredible ability or bonus. Forget a simple +2 to one roll. Try +4 to every roll for four hours. All 60 of the cards provide a similar powerful ability that makes it worthwhile to receive one. With each card being limited to what is on the text, there is little chance of abuse by players.

To utilize the cards, you simply present them in the game and you gain the benefit. Some of the cards have restrictions, others don?t.

For the DM

The titles of the Karma Cards are flavorful in themselves. A player saying ?I?m using a Well-Timed Attack or Arcane Aura sound a lot more RPG inspired and a lot less gamey than I?m using two action points. The cards are all equally powerful, and the keyword is powerful. You do not want to be handing these out like chewing gun. Your players will be quite pleased to receive cards such as Blessed Strike and Follow Through, as opposed to losing them in their notebooks of maps, character sheets and DM handout crap they do not care about.

The Iron Word What Karma Points lose in design they make up for in creativity. This is by no means an innovative product, but the text itself is more inventive than other products in the genre. The cards feel useful.
<br><br><b>LIKED</b>: - flavorful text

  • inventive text
  • manual is helpful and has a listing and ruling on reach card <br><br><b>DISLIKED</b>: - the card design is weak, even the multiple backs
  • some cards feel as if they repeat abilities as earlier cards <br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br><BR>[THIS REVIEW WAS EDITED]<BR>


Rating:
[3 of 5 Stars!]
Karma Cards
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Add-A-Room I: The Alchemist's Workshop
by Brian C. [Verified Purchaser] Date Added: 02/05/2007 00:00:00

Add-a-room represents a great theory. A collection of interlocking rooms that can be dropped randomly into dungeons for variety or just to help a DM save some time. This one is the Alchemist?s Workshop. I bought this because I thought it would be a random Alchemist?s workshop. Surprise, it isn?t. It?s a big room with a bunch of pools of water. Apparently the pools are the run-off or something from an alchemist?s experiments. Which is all well and good. But this ISN?T an alchemist?s workshop. It?s an alchemist?s sewer maybe. But not a workshop. Apparently, this is some riddle or something that you need to solve before you can open the alchemist?s workshop. But even when you do, there is nothing of real interest in the workshop but the charred remains of an experiment and some gold. The map of the workshop is dull. Just a square with the pools noted on it.

I guess the PDF isn?t as bad as I sound. It?s just I was expecting something a bit more, I guess. I was hoping this series of products would be a real help to GMs since it offered maps and rooms all ready to go. But it?s kinda dull and doesn?t do anything of note. And the map was generated with a free online map maker. Not that this is a bad thing, but since it?s free I can make the maps myself. I don?t need these products. <br><br> <b>LIKED</b>: Great theory<br><br><b>DISLIKED</b>: dull map and didn't really do what I hoped it would do.<br><br><b>QUALITY</b>: Disappointing<br><br><b>VALUE</b>: Disappointed<br>



Rating:
[2 of 5 Stars!]
Add-A-Room I: The Alchemist's Workshop
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Buck-A-Batch: Magic Armor I
by Brian C. [Verified Purchaser] Date Added: 02/05/2007 00:00:00

This PDF has some of the same products as the other Buck-a-Batch product I reviewed. The writer keeps added the phrase ?as described in the Dungeons & Dragons Player?s Handbook, 3rd edition? to everything. Its sort of annoying after a while, particularly since we already know that we need the PHB anyway, just say ?as per whatever-the-name-of-the spell? is and be done. Also, the layout is sort of hard to read because the margins are all jagged on the right and the spacing looks too big. It just doesn?t look like a professional produced product. I do like the different choices that the product offers, but some of them are just variants on the theme. 9 of the shields are just represent different dragon types, when the writer could have just offered ONE shield and then made it known there are different varieties (much like the Bag of tricks is listed as one item in the SRD but there are different types of it).<br><br> <b>LIKED</b>: Nice idea and can't beat the price<br><br><b>DISLIKED</b>: redundant items and wording.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[3 of 5 Stars!]
Buck-A-Batch: Magic Armor I
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Buck-A-Batch: Magic Masks I
by Brian C. [Verified Purchaser] Date Added: 02/02/2007 00:00:00

I think magical masks need a more prominent place in fantasy games. Historically, many cultures use masks to commune with the spirits or to strike fear in enemies. It seems natural that masks would have a place in d20. Unfortunately, Wizards in their infinite lack of wisdom never really did a lot with the concept. Fortunately, Creation?s Edge Games stepped up to the plate to fix the omission.

Magic Masks I gives you 50 different magic masks with a variety of powers, making this a phenomenal value. This product offers a good variety of masks that can fit into pretty much any sort of game you have going on. I didn?t notice anything too overpowering or out of wack, though there are some mechanical concerns that I?ll need to think through and may have to adjust before using these in a game. For example, it seems that some of the prices don?t seem to work right. Breath Mask (Color Spray) basically lets you cast color spray three times a day, but it only costs 375 gp? And the author doesn?t specify at what level the color spray is cast at. Most wondrous items say something like ?as if cast by a 5th level whatever? so that you know how to figure out the saving throws and stuff. Many of these items don?t do that, so you sort of have to guess. But if you think it through beforehand, you should be fine.

Two other things that irked me about the product, though. One, the text doesn?t look right. Most books have aligned margins. This one doesn?t. And the spaces between paragraphs seemed really big. It didn?t hurt the readability or anything. I guess it just looked unprofessional. Two, the descriptions sometimes got wordy or redundant. I don?t this the OGL requires you to say ??as described in the Dungeon and Dragons Player?s Handbook, Third Edition? every time you mention a spell or something. But the author does that almost every time he references something out of the SRD. It?s kind of annoying.
<br><br> <b>LIKED</b>: 50 masks for an excellent price.<br><br><b>DISLIKED</b>: sometimes wordy, and the mechanics are a bit twitchy.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[3 of 5 Stars!]
Buck-A-Batch: Magic Masks I
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