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DDAL00-04 Winter's Flame (5e)
by Matthew N. [Verified Purchaser] Date Added: 01/16/2018 23:11:09

I ran this twice over the holiday season and both tables had a blast. Very flavorful, and they fell in love with the characters at the end. Would love to see something with this 'mood', but a little longer even.



Rating:
[5 of 5 Stars!]
DDAL00-04 Winter's Flame (5e)
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DDAL07-02 Over the Edge (5e)
by Sebastian H. [Verified Purchaser] Date Added: 01/16/2018 15:09:45

DDAL07-02 Over the Edge is a set of Tier 2 (Levels 5-10) miniature adventures that provide players small glimpses in the world of Chult. These one-hour snapshots are full of opportunities for rolelay and exploration. Combat features heavily in each one and players that are not careful can find themselves easily overwhelemed in a couple encounters, especially with a creative Dungeon Master.

The First adventure in series will give players a taste of combat early on and then provide them with some chances for explorationand puzzle solving. While there is nothing intricate, it provides a nice break between the initial and final encounter. The adventure also provides a couple of nice red herrings that can divert the players' attention at critical moments.

The second adventure gives players a chance to see another side of common foe that is frequently featured in Season 7 content. One of the best features of this adventure is a chance for players to be the ones that do the ambushing, that is if they are careful in how they go about their business. It comes with an interesting story award, but it will depend on the Dungeon Master to be creative for it to have any actual impact in future game play.

The Third adventure has wonderful opportunites for roleplaying. It does run a risk of becoming stale and forced with a table that does not seek roleplay at all. This one falls on the shoulders of the Dungeon Master a little more in order to bring life to the adventure through the NPCs being provided. What looks like an easy encounter at first glance can be rather tough if the Dungeon Master has a tactical mind and remembers the effects of certain spells being cast at higher spell slots.

The fourth adventure was my favorite one. Starting off with a puzzle and then followed up with some exploration. While not major in how they differ, the encounters can be approached in more than one way and the final one provides an environment mechanic that both sides in a fight can make use of. Once more, a creative Dungeon Master, with a dash of "evil", could cause a great deal of mayhem.

The fifth adventure is a rather straightforward hack and slash adventure with a chance for some slight rolelay. What it lacks in depth though, it makes up in deadliness. Players are can find themselves in a tough spot rather quickly if they are not careful.

These adventures certainly work best with a table that has five players, exactly what it is optimized for. If you happen to have a full table of seven, I would suggest adding another apropriate creature or two for combat encounters or using a creatures max HP. The natuer of the modules encourages players to use up all their abilities and if they get the drop on their foes in combat, it could be over rather quickly.



Rating:
[4 of 5 Stars!]
DDAL07-02 Over the Edge (5e)
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DDAL07-03 A Day at the Races (5e)
by Jeremy P. [Verified Purchaser] Date Added: 01/16/2018 12:40:31

A skill check adventure, that if you as the DM can engage the players to make it interesting is super good. Dinosaur racing, how can that be bad?



Rating:
[5 of 5 Stars!]
DDAL07-03 A Day at the Races (5e)
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DDAL07-06 Fester and Burn (5e)
by Jeremy P. [Verified Purchaser] Date Added: 01/16/2018 12:20:44

The best of the tier 1 trilogy. There are puzzles, and the concept of the module is very good. Players can attack it any way they want, and I always appreciate any adventure that builds in the threat of time, so players don't feel safe resting continously. Here they are threatened if they take to long, and that apprehention makes something as simple as resting feel tense and interesting.

I would rate it 5 if this was a 4 hour. At 2 hours it feels a fight or puzzle or two too short. At least people are left wanting more though.



Rating:
[4 of 5 Stars!]
DDAL07-06 Fester and Burn (5e)
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DDAL07-05 Whispers in the Dark (5e)
by Jeremy P. [Verified Purchaser] Date Added: 01/16/2018 12:15:24

Overall a pretty decent 3 hour adventure billed as a 2 hour, this season's m.o.

There are however continuity problems with one of the NPCs in this. It's jarring enough that this and the previous module are being rated down so that in the future better coordination happens among authors writing a multi-part series. It feels like two authors couldn't be bothered to communicate with each other. I don't think it was malicious by the authors, but a symptom of a larger problem.



Rating:
[2 of 5 Stars!]
DDAL07-05 Whispers in the Dark (5e)
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DDAL07-04 A Walk in the Park (5e)
by Jeremy P. [Verified Purchaser] Date Added: 01/16/2018 12:12:53

A very quick and easy module.

There is continuity problems with one of the NPCs in this. It's jarring enough that this and the next module are being rated down so that in the future better coordination happens among authors writing a multi-part series. It feels like two authors couldn't be bothered to communicate with each other. I don't think it was malicious by the authors, but a symptom of a larger problem.



Rating:
[2 of 5 Stars!]
DDAL07-04 A Walk in the Park (5e)
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DDAL07-08 Putting the Dead to Rest (5e)
by Jeremy P. [Verified Purchaser] Date Added: 01/16/2018 12:05:35

Hey it's that same npc we already saw from the guild adept content (just a little reskinned and less interesting).

Another 2 hour for adventuer's league that is honestly a 3 hour, but instead lets hose Player/DM rewards.

The last fight is a bit easier than it needs to be as well. I would have preferred a 4 hour in this slot, since it would have taken almost the same amount of time to run, and 4 hours tend to have more teeth as it comes to encounters.



Rating:
[2 of 5 Stars!]
DDAL07-08 Putting the Dead to Rest (5e)
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DDAL07-07 Rotting Roots (5e)
by Jeremy P. [Verified Purchaser] Date Added: 01/16/2018 12:01:49

The twist in this one is absolutely amazing, and once the players figure it out, which isn't a given they get it before you finish the first box text (which is rare imo) it will make their day.

The only negative I have to say is that all of this Season's modules being really long for a 2 hour spot is frustrating for player rewards for AL. This module however makes up for it with how cool it is.



Rating:
[5 of 5 Stars!]
DDAL07-07 Rotting Roots (5e)
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DDAL00-04 Winter's Flame (5e)
by Jeremy P. [Verified Purchaser] Date Added: 01/16/2018 11:55:57

Thematic and flavorful, and very easy to run, if a little quick. A good module to run during the Holiday.



Rating:
[5 of 5 Stars!]
DDAL00-04 Winter's Flame (5e)
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DDEX2-10 Cloaks and Shadows (5e)
by Anthony V. [Verified Purchaser] Date Added: 01/16/2018 09:20:52

It's elementary my dear Dwarf elementary. Sooo much investigation and exploration kudos to the writers this one was a fun one; I still hate the cloaks. But this is a fun one, can go in crazy tangents so be prepared to pull your players back in from the cold. I would DM this again. -DM Ace



Rating:
[4 of 5 Stars!]
DDEX2-10 Cloaks and Shadows (5e)
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DDAL04-09 The Tempter (5e)
by Anthony V. [Verified Purchaser] Date Added: 01/16/2018 09:18:34

This was another emotionally packed jump into the mists. Of course AL hand waves make somethings not fun.... BUT I HAVE THE GOLD TO BUY RATIONS FOR EVERYONE FOR A YEAR! Yeah that happend but it was a fun time and that end fight oomph thats a stinger! I would DM this again! -DM Ace



Rating:
[4 of 5 Stars!]
DDAL04-09 The Tempter (5e)
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DDAL04-14 The Darklord (5e)
by Anthony V. [Verified Purchaser] Date Added: 01/16/2018 09:16:41

Jenny you complete me! Through the ups and lows you made it the finale of Misty hearts and the broken players club or whatever the story was. Joking aside this was a fun way to end it and that fluff on the magic items heart So much awesome, not a module to just drop on players and that first scene can stretch and make you go over time but is sooo worth it. I would DM this again. -DM Ace



Rating:
[5 of 5 Stars!]
DDAL04-14 The Darklord (5e)
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DDAL04-13 The Horseman (5e)
by Anthony V. [Verified Purchaser] Date Added: 01/16/2018 09:14:25

That begining though! Push through the tunnel of the first part of this module then slide down into the awesome sauce. A good romp in the gothic horrors of Barovia. Played it once, DMed it 3 times fun every time! You do need to connect with the NPC and play it full out to get the max from this. I would DM again. -DM Ace



Rating:
[4 of 5 Stars!]
DDAL04-13 The Horseman (5e)
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DDAL04-12 The Raven (5e)
by Anthony V. [Verified Purchaser] Date Added: 01/16/2018 09:12:14

One of the worst of the season. Didn't carry the same tone, boring combat one of those easily forgettable modules that you wished you either didn't play or played something else. It feels like it was written for another season and then thrown into the mists. I would not DM again. -DM Ace



Rating:
[2 of 5 Stars!]
DDAL04-12 The Raven (5e)
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DDAL04-11 The Donjon (5e)
by Anthony V. [Verified Purchaser] Date Added: 01/16/2018 09:06:11

So much going on!!! The Donjon is that guy who is trying to cozy up to every girl at the bar. Dungeon Crawl, you know it baby Stealth? I can do that. Ability Checks? I am the ability Checkers. Its so busy that its tone gets messed up a bit. I think a little more play testing would have helped to distill this to a truely epic module as it is its good but not too good. -DM Ace



Rating:
[3 of 5 Stars!]
DDAL04-11 The Donjon (5e)
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