|
|
 |
Genre
Languages
Système de Règle
Type de Produit
Par Editeur
Par Prix
|
 |
|
|
 |
|
|
|
|
|
|
|
| Autres commentaires laissés par cet éditeur: |
|
 |
|
 |
A nice product. Worth the price and shows thought and care in the classes. I like the author's solution in re-creating the Barbarian, though I may not agree with it wholeheartedly. The Ninja class is also nicely done. One concern of note is the use of Martial Art Styles, which may turn out to be a little overpowered for their price, but these are first impressions and not the result of playtesting.
All in all very much worth the price.
Classement: [4 sur 5 étoiles!] |
 |
|
|
|
|
 |
|
 |
I'm in favor of reviewers mentioning their prejudices up front, so I will do so now: I really don't give a damn about King Arthur. I just don't. I barely liked the Disney Sword in the Stone. "Wake me when there's some girls, guns, cars jumping off things and explosions," is what I said to the award-winning RPG Pendragon. Well, my alarm clock just went off with the release of Arthur Lives!
The game is True20, and requires the main True20 book. It is compatible with the Adept and Warrior's Handbooks as well, and probably with most of your favorite True20 stuff. I was at a bit of a disadvantage without the True20 Companion, but in practice this lack didn't matter much. Systemwise, True20 is adhered to quite closely, which is a good thing as it is one of the best open systems on the market.
In Arthur Lives!, the characters are reincarnations of the figures of Arthurian myth in the modern day. As such, they begin to remember abilities and skills from their previous incarnation(s?) and ... [TEXT_READ_FULL_REVIEW]
Classement: [5 sur 5 étoiles!] |
 |
|
|
|
|
 |
|
 |
The Canterbury Isles is a 17 pages PDF describing a region of the World of Arkara (which is a fantasy campaign setting for Osric and other retro-clones and simulacrum games).
The only map is the one shown on the book's cover. As in the Known Wold gazetteer review, I will say that the drawing is okay, but the lettering ugly. Then, the map could have included more information, at least it could have some roads indicated. Now I understand that the author may have budgetary constraints; however, in a perfect document, I would want a detailed black and white, line art map for this region.
Then, onto the PDF content: The first thing I read is a typo (or seems to be): "... the first supplement in the world of Ariakus". Is it not Arkara? There is a few areas described, with plot devices included that may help a DM generate some adventures. Then, there is the description of a city, though the (ugly) map depicts a small village in size. Afterwards we find several NPCs and two additional c ... [TEXT_READ_FULL_REVIEW]
Classement: [3 sur 5 étoiles!] |
 |
|
|
|
|
 |
|
 |
First of all, to be honest I must tell you that I got this PDF as a complimentary copy in exchange for a review. However, I had already thought of buying this product; it's just that I would not have done a review for it, if I had paid for it.
What we have here, is a campaign world for use with OSRIC, which means for AD&D 1e. I will add, that this setting as is, can be used just as well with AD&D 2e, Labyrinth Lord, Sword & Wizardry, BFRPG, or Castles & Crusades. For the latter, converting the few added rules (i.e.: specialty priests and new classes) will be done very easily. The PDF "World of Arkara, Gazeteer of the Know World" comes at 25 pages, and is an overview of the campaign setting. As such, to play meaningfully in it, you will have to buy the other related products. At this time only The Canterbury Isles PDF (17 pages) is available (for which I have also done a review).
Arkara is a generic fantasy setting, in the spirit of Greyhawk, and I like that. It begins with a des ... [TEXT_READ_FULL_REVIEW]
Classement: [4 sur 5 étoiles!] |
 |
|
|
|
|
 |
|
 |
A solid add on to oldschool gaming. Useful for those running an OSRIC based cmapaign, old AD&D game and adaptable to the retro-clone games available now.
Classement: [4 sur 5 étoiles!] |
 |
|
|
|
|
 |
|
 |
Clash of Arms: Infantry is a short 13 page d20 pdf product from Vigilance Press. This is the fifth product in their line of historical fantasy sourcebooks, and details the infantryman or foot soldier from the Middle Ages. Each product in the series covers a different aspect of the Middle Ages, bringing it to life in a fantasy world and presenting a new core class. Other products in the series have looked at witches, nobility, and cavalry warfare. This product is compatible with the revised d20 core rules.
This product comes as a single pdf file that includes a suitable front cover with some medieval art, but no bookmarks. The format and layout of the product is good and professional, with a clean two-column layout without any interior art. The editing and writing is good as well, supported by some decent mechanics, although in some instances the mechanics can be a little unclear or might need a little clarification work. Overall, this pdf slots in nicely with the others in the serie ... [TEXT_READ_FULL_REVIEW]
Classement: [4 sur 5 étoiles!] |
 |
|
|
|
|
 |
|
 |
Clash of Kings: Nobility, is a sourcebook for D20 fantasy written by Charles Rice and published by Vigilance Press. This is an eight-page document (six pages after cover and OGL) with a clean layout with no interior artwork.
This source book discusses and provides resources for playing characters who are part of the nobility, a western feudal nobility, but nobility none the less. The major part of this product is the Courtier class, a full twenty-level base class that is to the aristocrat NPC class what the fighter is to the warrior NPC class. It is an odd mixture of abilities at first glance, D10 HD, yet 3/4 base attack progression, proficiency with all armors and shields and a good selection of skills and skill points. Every other level, they gain an ability in one of three abilities trees: leader, intriguer or rake. Leaders gain followers and abilities to command them more effectively (though the Rally ability need to be better defined and limited). The Intriguer is a maste ... [TEXT_READ_FULL_REVIEW]
Classement: [3 sur 5 étoiles!] |
 |
|
|
|
|
 |
|
 |
Clash of Arms: Cavalry, a source book for D20 fantasy written by Charles Rice and published by Vigilance Press. This is a twelve-page document (ten pages after cover and OGL) with a clean layout with only a single piece of interior artwork (a nice B&W piece of clip art).
This source book covers cavalry, mounted soldiers, beginning with the Cavalryman, a full 20-level base class. It uses the Fighter as its starting point and all cavalrymen begin with the mounted combat feat, naturally. Instead of bonus feats, the cavalryman gains choices from three ability trees: heavy cavalry, horse archer and light cavalry. Heavy cavalry focused on heavy armor, lance charges and strait-up combat. Horse archers on speed and missile attacks. Light cavalry is fast, tricky and maneuverable. Additionally, at higher levels all type of cavalryman gain an improved mount (though the table for an improved mount only gives the bonuses for up to eight levels of advancement) and various other equestr ... [TEXT_READ_FULL_REVIEW]
Classement: [3 sur 5 étoiles!] |
 |
|
|
|
|
 |
|
 |
Clash of Arms Cavalry
Mounted combat was always a powerful force in the medieval days. But it has been one of those almost forgotten archetypes in the fantasy game as mounts are either to easily killed or just too big to delve into dungeons and crypts. Those problems are not easily solved and seem more campaign oriented then anything else. But writers do on occasion come out with a new class or new options that allows one to place a cavalry character.
Clash of Arms Cavalry is a PDF by Charles Rice. He has his name on many different books and is slowly becoming well known I think. The publisher is Vigilance and the book is a PDF. The PDF is twelve pages long and has some good book marks. The book has some good clip art but the lay out could use some work. Some of the sections need a header to separate them as abilities from a couple of different sections seem to be visually on the same list. It can be a little confusing.
The book presents a new base class called t ... [TEXT_READ_FULL_REVIEW]
Classement: [3 sur 5 étoiles!] |
 |
|
|
|
 |
|
 |
This 10 page PDF (12 with front cover & OGC declaration) provides a new core class for D20 fantasy games, the Cavalryman. It also includes a discussion of the historical development of Calvary, as well as providing a list of cavalry specific equipment.
The Cavalryman is divided into 3 main types based on how they fight. These types are light cavalry, heavy cavalry, and horse archers. Light cavalry rely on their maneuverability to outflank other unit. Heavy Cavalry rely on heavy armor, powerful horses and powerful charges with lances to act as shock troops. Finally, horse archers are mounted archers adding increased maneuverability to the range given to them by the use of the bow.
The Cavalryman is a combat oriented class, and has a D10 Hit Die. The Primary ability for the Cavalryman class depends on the type of cavalry, light cavalry and horse archers have Dexterity as their primary ability, while heavy cavalry feature Strength as their primary ability. The class features Su ... [TEXT_READ_FULL_REVIEW]
Classement: [4 sur 5 étoiles!] |
 |
|
|
|
 |
|
 |
This 10 page PDF (12 with front cover & OGC declaration) provides a new core class for D20 fantasy games, the Witch (She?s a witch, a witch, burn her, burn her!). As you might expect (No one expects the Spanish Inquistion!) an Inquisitor Privilege Class is also included A discussion of ?witchcraft? and witch hunts in Medieval Europe and into the present is provided, though no mention of the reported witchcraft deaths that have happened recently in Africa is made.
The Witch class is treated as an arcane spellcaster who learns her powers by consorting with supernatural entities. The Witch will also be granted powers by the supernatural entity she serves, depending on whether she is a ?good? witch, a White Witch, or a ?bad? witch, a Black Witch. (Being from the East or the West is unimportant, though all witches should beware falling houses.)
The Witch class is not at all combat focused; only receiving a D4 hit die. The primary ability of the witch is Intelligence, gaining 4x ... [TEXT_READ_FULL_REVIEW]
Classement: [3 sur 5 étoiles!] |
 |
|
|
|
|
 |
|
 |
This was very poorly constructed with typos up the wazoo. First it says the witch uses Int to cast then it says charisma. It says it casts like a wizard/cleric, then goes on to say that it uses the sorcerer tables.
The Witch class is not a balanced one. It gets twice as many skill points as a sorcerer, the same spell progression (except at first level where it has fewer spells) with access to all the same spells, and it gets six unique abilities as it levels up. It's a beefed up sorcerer.
The Inquisitor Prestige class already exists. The author just changed some of the progression and wording on abilities and lowerd the requirements.
The timeline and progression of the witch trials is nice and can be useful. There are a couple of good campaign ideas to be taken out of this as well but nothing extraordinary. ... [TEXT_READ_FULL_REVIEW]
Classement: [1 sur 5 étoiles!] |
 |
|
|
|
 |
|
 |
This PDF focuses on witches from a historical viewpoint. Included are two new classes; one core and one prestige. The PDF is short at only around a dozen pages. There is a single piece of internal artwork, a medieval period piece that fits the theme of the book well.
After a brief introduction, the book presents a new core class: the witch. Witches are spontaneous arcane spellcasters who use the same spell progression as sorcerers. For some reason, the author chose not to include the sorcerer spells per day chart, instead referring the reader to the Player's Handbook. I would have preferred its inclusion here, if only for ease of use. Space constraints are not really an issue in an electronic product, so why not save me from having to cross reference my PH every time I want to make a witch? A minor quibble, I know, but a quibble nonetheless.
The class itself is a bit disappointing. Witches are very similar to sorcerers up until 5th level. At that point, their alignment determines ... [TEXT_READ_FULL_REVIEW]
Classement: [2 sur 5 étoiles!] |
 |
|
|
|
 |
|
 |
I guess it is time to start using the term old school in a review. I haven?t reviewed any of the new old school games or supplements though I have been reading many of them. I still fondly have all my old first edition and old D&D books. It gets its use as reference material these days. I?m not sure the group of gamers I have is quite ready to game in the rules of an older edition. But with support like this maybe some day I will get to run one of my old campaigns again. I will have to add that to the list of things in gaming I want to run.
OSRIC Unearthed is a PDF published by Ronin Arts. It is written by Charles Rice and has the look and feel of an older edition supplement. It is in a product line called First Edition Fantasy and is supplement two. The forty two page PDF is superbly book marked and has some good art and a nice lay out. As a supplement of mostly classes and martial arts maneuvers with a few new magical weapons this will be easy to use from the computer.
The ... [TEXT_READ_FULL_REVIEW]
Classement: [4 sur 5 étoiles!] |
 |
|
|
|
|
 |
|
 |
Clash of History: Witch Trials is a d20 supplement from Vigilance Press. The zipped file is just under half a megabyte in size, and contains a single PDF. The PDF is twelve pages long, including a page for the cover, and a page for the OGL. The file is fully bookmarked.
There's very little art in Witch Trials. Besides the cover, only a single full color piece appears, a historical piece like the cover. There are no page borders, and even the headers for each section are a dark red that easily becomes black in a monochrome printing. While there may not be a printer-friendly version of the book here, that won't be a problem in most cases.
The book opens by presenting the new witch base class. Given full PHB-style treatment in how it's introduced, the witch is a spontaneous arcane spellcaster, like the sorcerer. The witch is said to gain her power from supernatural entities that are not gods, but there's no mechanic based around this. Most of the witch's other special abilities depe ... [TEXT_READ_FULL_REVIEW]
Classement: [3 sur 5 étoiles!] |
 |
|
|
|
|
 |
|
 |
|
|
| |