Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. The Imperial Age: Faeries offers Gamemasters and Players one of the most comprehensive supplements on Faeries ever released, applicable not only to Victorian-era d20 campaigns, but any game looking for a taste of the otherworldly realm. Chapter One, On Being Fey, presents an introduction to the use of Faerie in an Imperial Age campaign, and a half-dozen Victorian theories as to the nature and origins of Faeries. Chapter Two, Becoming Fey, provides an exhaustive collection of all manner of races, sizes and types of Faerie, presented as playable races for PCs or NPCs. Chapter Three, Fey Touched, includes rules for the mingling of Faerie and Human blood, providing new Talent Trees, Feats, and Starting Occupations. Also included is the Changeling racial advanced class, by which a human character may develop into one of fey blood. Chapter Four, Fey Foes, presents several templates that can be used to create creatures from the realm of Faerie, as well as several new monsters and a collection of Faerie NPCs. Chapter Five, Fey Tales, presents three different Imperial Age Faerie campaigns, each with setting details and a campaign-specific advanced class: