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The Imperial Age: Engines

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Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past.

The Imperial Age: Engines is the ultimate Steampunk technology sourcebook, designed to aid Game Masters who wish to add fantastic machines (known more commonly in the Imperial Age as “Enginesâ€Â) to their Victorian-era d20 campaigns.

This supplement gives the GM all the tools needed to design and build any item of steampunk technology, from vehicles to weapons. Airships, Aetheric Wave Cannons, Giant steam-powered Automatons...all of it can be created with these rules. All in one place, at your fingertips.

• Chapter One provides a brief overview of how engines can be presented in an Imperial Age campaign

• Chapter Two provides new skills and feats suitable for an engines campaign. Each skill includes a list of classes that consider it a class skill.

• Chapter Three provides two new advanced classes: the Engineer and the Engine Pilot. The engineer designs and builds fantastic engines, while the engine pilot is trained to operate them.

• Chapter Four is the heart of the product, providing extensively detailed rules on engine design.

• Chapter Five provides rules on creating weapons for human and engine use.

• Chapter Six takes a look at prosthetic engines that are designed to replace damaged limbs.

• Chapter Seven provides a list of sample engines that can be used in any engines campaign.

• Chapter Eight offers advice on creating and running engine-powered Imperial Age campaigns.

• Appendix One offers a list of real world inventions created during the Imperial Age.

• Appendix Two offers a new player character race, the Intelligent Automaton.


Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. d20 Modern, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. 'D20 System' and the 'D20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20.

All text within this product is 100% Open Content.

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Reviews
Timothy B. [Featured Reviewer]
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April 10th, 2012
Rules and ideas to turn your Imperial Age game into a Steampunk or Gearpunk game. This book goes beyond what is presented in Gentleman Scientist and presents a new campaign model. More so than the other books in the Imperial Age line this one ha [...]
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March 3rd, 2009
...basically all you'll need to run Steam Punk with d20 Modern. ...uses a build point system derived from d20 mecha along with Craft DCs. [...]
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Product Information
Platinum seller
Author(s)
Pages
66
Publisher Stock #
ADM4107
File Size:
5.04 MB
Format
Original electronic Click for more information
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File Last Updated:
September 20, 2007
This title was added to our catalog on September 20, 2007.