Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past.
From Victorian literature and actual occult practice to later fiction set in the era, depictions of magic (or magick, to use the spelling proffered by Aleister Crowley) are varied. Imperial Age Magick does not attempt to present a single magic system. Rather, it is meant as a tool kit for GMs to design the magick system that best suits their campaigns by mixing and matching numerous elements, creating a system that is specifically and inherently Victorian in tone.
Imperial Age Magick presents several magical styles for the Game Master to choose from when creating an Imperial Age: Magick campaign, whether that involves faerie court intrigues in London, the private wars of occult secret societies, or even Oxford Dons fighting eldritch horrors -- all within the context of the familiar and accessible d20 Magic System. By combining the options offered in this supplement (all based on real-world Victorian occult practices), a GM has a total of nine magick systems from which to choose, each scalable to suit the power level of the campaign.
Including details on actual Victorian occult societies, New feats and skills, and the Hermetic Disciple advanced class, Imperial Age Magick is everything you need to add period-appropriate magick to your Victorian-era d20 campaign.
Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. d20 Modern, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. 'D20 System' and the 'D20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20.
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