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Temporary Enchantment

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Problem: Your party is going into the Forgotten Crypt of Tej Hael. You have already encountered minions of this corrupt fallen priest. Your fighters were not very effective against the wraiths.

Old Solution: Head to town and buy a weapon with the ghost touch ability.

Problem with the old solution: Magic items become almost disposable, and interchangeable, with a party ?powering up? before each adventure.

New Solution: Temporary enchantments.

Temporary enchantments allow spellcasters to temporarily enchant the weapons of their comrades to give them a fighting chance. It maintains the mystique of Magic Items, while at the same time giving parties available solutions to combat specific threats.

All Text Within This Product is 100% Open Content.

Requires the use of a Roleplaying Game Core Book published by Wizards of the Coast, Inc.?

d20 Modern, Dungeons & Dragons, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. 'D20 System' and the 'd20 System' logo are trademarks of Wizards of the Coast, Inc. and are used according to the terms of the d20 System License. version 5.0. A copy of the license can be found at www.wizards.com/d20
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Product Information
Electrum seller
Pages
6
Edition
1.0
Publisher Stock #
ADM2018
File Size:
2.49 MB
Format
Original electronic Click for more information
Scanned image
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Original electronic format
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File Last Updated:
June 08, 2006
This title was added to our catalog on June 08, 2006.