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Player Paraphernalia Issues 41 - 50 [BUNDLE]Click to magnify

Player Paraphernalia Issues 41 - 50 [BUNDLE]

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This special bundle product contains the following titles.



Player Paraphernalia #41 Core Prestige Classes (Barbarian, Bard, and Cleric)
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Player Paraphernalia #41 Core Prestige Classes (Barbarian, Bard, and Cleric)

Prestige classes have taken a back seat to archetypes and hybrid classes of late. Presented are three new prestige classes built upon the core classes they represent. These prestige classes offering an accelerated method of gaining a secondary core class without the need to multi-class for several levels to gain the same functionality. The compromise is that each prestige class focuses on a particular class ability or two rather than granting all of the class features normally associated with the class in question. So if you want a sorcerer that can rage or a fighter that likes to pick up the lute to inspire his friends on occasion, check out these new prestige classes.

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Player Paraphernalia #42 Core Prestige Classes (Druid, Fighter, and Monk)
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Player Paraphernalia #42 Core Prestige Classes (Druid, Fighter, and Monk)

Prestige classes have taken a back seat to archetypes and hybrid classes of late. Presented are three new prestige classes built upon the core classes they represent. These prestige classes offer an accelerated method of gaining a secondary core class without the need to multi-class for several levels to gain the same functionality. The compromise is that each prestige class focuses on a particular class ability or two rather than granting all of the class features normally associated with the class in question. So if you want a sorcerer that can rage or a fighter that likes to pick up the lute to inspire his friends on occasion, check out these new prestige classes.

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Player Paraphernalia #43 Core Prestige Classes (Paladin, Ranger, and Rogue)
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Player Paraphernalia #43 Core Prestige Classes (Paladin, Ranger, and Rogue)

Prestige classes have taken a back seat to archetypes and hybrid classes of late. Presented are three new prestige classes built upon the core classes they represent. These prestige classes offer an accelerated method of gaining a secondary core class without the need to multi-class for several levels to gain the same functionality. The compromise is that each prestige class focuses on a particular class ability or two rather than granting all of the class features normally associated with the class in question. So if you want a sorcerer that can rage or a fighter that likes to pick up the lute to inspire his friends on occasion, check out these new prestige classes.

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Player Paraphernalia #44 Core Prestige Classes (Sorcerer and Wizard)
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Player Paraphernalia #44 Core Prestige Classes (Sorcerer and Wizard)

Prestige classes have taken a back seat to archetypes and hybrid classes of late. Presented are three new prestige classes built upon the core classes they represent. These prestige classes offer an accelerated method of gaining a secondary core class without the need to multi-class for several levels to gain the same functionality. The compromise is that each prestige class focuses on a particular class ability or two rather than granting all of the class features normally associated with the class in question. So if you want a sorcerer that can rage or a fighter that likes to pick up the lute to inspire his friends on occasion, check out these new prestige classes.

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Player Paraphernalia #45 The Bruiser (Base Class)
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Player Paraphernalia #45 The Bruiser (Base Class)

Classes that focus on unarmed attacks seem to rely on the standard goto Monk class with its oriental flavor. The Brawler takes it a step closer to a traditional pugilistic theme, but still relies on the standard monk abilities including flurry of blows and AC bonus. The Bruiser offers another version of a head bashing brute that relies on his hands to take out his opponents, focusing both on unarmed attacks and grappling.

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Player Paraphernalia #46 Flowing Water Style
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Player Paraphernalia #46 Flowing Water Style (Martial Arts Style Feats)

The Flowing Water Style allows the warrior to use a wide variety of weapon ranging from the bo staff to the Yueng Yang Blade in a style that allows the wielder to effectively make two weapon attacks, disarm foes, feint opponents, and even sunder weapons and armor. This feat style path allows characters to emmulate the effects of other feats that may have limitations based on ability scores or class requirements. The supplement also introduces several new oriental weapons for the Pathfinder game including the Gunbai (war fan), Chin Zi Dao (double weapon), and Sun & Moon Ring.

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Player Paraphernalia #47 Elemental Domains of Metal and Wood
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Player Paraphernalia #47 Elemental Domains of Metal and Wood

The Elemental Domains of Fire, Water, Air, and Earth are represented by the core cleric Domains. However, the alternate elements of Metal and Wood as suggested by the Arcane elemental schools seemed to be lacking. These domains are introduced within this Player Paraphernalia along with two sub-domains for each focusing on both the natural and manufactured properties of each.

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Player Paraphernalia #48 The Shuhenja (Base Class)
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Player Paraphernalia #48 The Shuhenja (Base Class)

This Oriental themed divine class offers a new take on the original similarly named class. The shuhenja combines the thematic elements of the kami with the addition of the celestial (a.k.a Chinese) Zodiac. The Shuhenja chooses one of the twelve spirit guides represented by the zodiac which grants the class access to a particular elemental domain as well as other advantages. This supplement also includes a feat geared for the class and several new spells following the oriental theme.

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Player Paraphernalia #49 Implements of the Ninja
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Player Paraphernalia #49 Implements of the Ninja

Master assassins and spies of the East, Ninjas were just as reknown for their tools as their skills. This issue covers several items that no ninja should be without, from the ashiko and shoku used for scalling castle walls to egg shells filled with black powder and other powders. Two new Ninja Tricks are also presented along with the Ninjutsu style feats used to both evade and strike back.

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Player Paraphernalia #50 The Elemental Ninja (Class Archetypes)
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Player Paraphernalia #50 The Elemental Ninja (Class Archetypes)

More than simple assassins and agents of espionage, the ninja captures an air of mysticism and mystery. The following archetypes presented in this issue focus on the more supernatural aspects of this oriental character steeped both in history and legend. First of a two part series, this issue introduces the Earth Ninja, Fire Ninja, and the Metal Ninja. For the oriental understanding of the elements is not the same as the Greek and traditionally western held belief in four, but in the five: Earth, Fire, Metal, Water, and Wood. In addition, a sixth element - the Void - is also covered in this series. In addition, a few new ninja tricks are presented that may be incorporated in to any ninja's arsenal of gimmicks and tricks.<...

Total value: $14.70 Special bundle price: $11.05 Savings of: $3.65 (25%)

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Número de referencia de la editorial
KW0100
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Este producto esta en nuestro catálogo desde February 12, 2016.