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Player Paraphernalia #11 The Witch Hunter Regular price: $1.49 Bundle price: $1.12 Format: Watermarked PDF
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Player Paraphernalia #11
This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.
This issue introduces a new base character class, the Witch Hunter. The Witch Hunter has the unique abilities to resist the hex powers of witches and can disrupt the special bonds between familiars and their masters, coupled with the ability to cast limited divine spells from their own spell list.
Updated!
Four new class abilities have been added and two additional feats to help round out the character.
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Player Paraphernalia #12 The Witch Hunter II Regular price: $1.49 Bundle price: $1.12 Format: Watermarked PDF
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Player Paraphernalia #12
This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.
This issue introduces a new hybrid character class, the Witch Hunter II. The Witch Hunter II combines the abilities of the inquisitor and ranger to hunt down and eradicate those that use the dark arts for their own evil ends.
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Player Paraphernalia #13 The Witch Hunter III Regular price: $1.49 Bundle price: $1.12 Format: Watermarked PDF
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Player Paraphernalia #13
This issue introduces three core class archetypes, the Witch Hunter III. Offering several Witch Hunter archetypes for three of the core character classes including the barbarian, fighter, and rogue. These archetypes grant abilities to intuitively sense magical auras as well as abilities that grant advantages when fighting arcane spell casters.
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Player Paraphernalia #14 The Witch Hunter IV Regular price: $1.49 Bundle price: $1.12 Format: Watermarked PDF
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Player Paraphernalia #14
This issue introduces three more core class archetypes, the Witch Hunter IV. Offering several Witch Hunter archetypes for three more of the core character classes including the bard, cleric, and paladin. These archetypes grant abilities to intuitively sense magical auras as well as abilities that grant advantages when fighting arcane spell casters.
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Player Paraphernalia #15 Arcane School Sub-Domains Regular price: $1.49 Bundle price: $1.12 Format: Watermarked PDF
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Player Paraphernalia #15
This issue introduces several cleric sub-domains based on arcane schools. All are associated with the Magic domain, but many fall under other domains as well such as the Necromancy sub-domain that works well as both a Magic sub-domain and Death sub-domain.
New domain powers are introduced, many suggested from the school powers granted to wizards though with a clerical flair.
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Player Paraphernalia #16 Shirel's Automaton Manual (Tiny and Small Constructs) Regular price: $1.49 Bundle price: $1.12 Format: Watermarked PDF
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Player Paraphernalia #16 Shirel's Automaton Manual (Tiny and Small Constructs)
This issue introduces several viable constructs that can easily be created using the Animated Objects or other animation type spells. Three tiny constructs and a small construct is detailed including additional builds and the break down in Construction Points.
Additional resources regarding Construction Points are given including our Advancing with Class: The Wizard which includes a new school and archetype specifically for wizards that want to create their own allies.
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Player Paraphernalia #17 The Bushi Regular price: $1.49 Bundle price: $1.12 Format: Watermarked PDF
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Player Paraphernalia #17 The Bushi
This issue introduces an alternate fighter class with an oriental flavor. The bushi are common warriors that seek to follow the code of Bushido, the way of the Warrior. Where samurai seek to epitomize the spiritual aspects of Bushido, the bushi seek ways to apply the principles in their daily lives. This issue details the class abilities of the bushi and the seven virtues of Bushido they idolize.
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Player Paraphernalia #18 The Elemental Druid Regular price: $1.49 Bundle price: $1.12 Format: Watermarked PDF
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Player Paraphernalia #18 The Elemental Druid
This issue introduces a new druid archetype that focuses on all things elemental. This archetype builds upon the core abilities of the druid, allowing her to focus on one of the four elements (air, earth, fire, and water) for all aspects of her class abilities. In addition, two new spells, Elemental Infusion templates, and tiny Elemental stats blocks are included.
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Player Paraphernalia #19 The Imperial Druid Regular price: $0.99 Bundle price: $1.12 Format: Watermarked PDF
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Player Paraphernalia #19 The Imperial Druid
This issue introduces a new druid archetype with an Oriental flavor. The Imperial Druid is an agent of the Celestial Court, responsible for maintaining the sacred places and relations with the natural and spirit world. In addition, a new Domain is introduced and two new Foo Creature templates.
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Player Paraphernalia #20 The Elemental Summoner Regular price: $1.49 Bundle price: $1.12 Format: Watermarked PDF
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Player Paraphernalia #20 The Elemental Summoner
This issue introduces a new summoner archetype. The Elemental Summoner forges a link with one of the four elemental planes, gaining an elemental based eidolon and other special abilities based on the plane chosen. This supplement also includes new eidolon evolutions, the elemental infusion templates, and tiny elemental stat blocks.
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