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The Fantasy Role-Playing Game: A New Performing ArtClick to magnify

The Fantasy Role-Playing Game: A New Performing Art

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Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris).

Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements, rarely focus on them. Instead, playing a fantasy role-playing game is much like acting out a scene from a play, movie or book, only without a predefined script. Players take on such roles as wise wizards, noble knights, roguish sellswords, crafty hobbits, greedy dwarves, and anything else one can imagine and the referee allows. The players don't exactly compete; instead, they interact with each other and with the fantasy setting. The game is played orally with no game board, and although the referee usually has a storyline planned for a game, much of the action is impromptu.

Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which attempts to introduce an appreciation for the performance aesthetics of such games. The author provides the framework for a critical model useful in understanding the art--especially in terms of aesthetics--of role-playing games.

The book also serves as a contribution to the beginnings of a body of criticism, theory, and aesthetics analysis of a mostly unrecognized and newly developing art form. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and the aesthetic structure, concerned with the emergence of role-playing as an art form.

Note: This digital edition is available in ePub format, not PDF.

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Anne T July 10, 2014 10:02 pm UTC
When was this book originally published? From the other gaming references, I would guess that it dates to sometime in the mid-90s...
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Hans B July 11, 2014 7:29 am UTC
March 2001
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James R July 13, 2014 10:38 pm UTC
I remember owning this book back in highschool. It was a good book at the time, not sure how well it holds up now, its been ages since I read it.
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Pokemon R November 24, 2023 3:19 pm UTC

This article beautifully articulates the transformative and interactive nature of fantasy role-playing games (RPGs) as a unique form of performing art. Drawing parallels with theater and improv, the author skillfully captures the essence of RPGs, where players become both actors and spectators in a collaborative storytelling experience. The article effectively emphasizes the social and personal growth aspects of RPGs, highlighting their potential for fostering creativity, resilience, and teamwork.

Shifting focus to Pokemon games, it's fascinating to see how the RPG elements seamlessly translate into the video game realm. The comment rightly points out how the core concept of capturing, training, and battling creatures aligns with traditional RPG mechanics. The inclusivity of Pokemon games, appealing to a broad age range, is a testament to their accessibility and depth.
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Produktinformation
Autor(en)
Seiten
215
ISBN
9780786450473
Kennziffer des Verlages
9780786408153
Größe der Datei:
0.9 MB
Format
Original elektronisch Click for more information
Eingescanntes Buchformat
Diese eBooks wurden durch einen tatsächlichen Scan eines gedruckten Exemplars dieses Buches erstellt; das Ergebnis wurde dann in ein PDF umgewandelt. Jede Seite wurde durch eine Optical Character Recognition (OCR) Software analysiert, um den gedruckten Text zu erkennen. Das Ergebnis des OCR-Vorgangs wurde dann unsichtbar auf den Seiten platziert, damit du den Text durchsuchen kannst. Trotzdem kann es vorkommen, dass Text vor manchen Hintergründen sowie an Handschriften angelehnte Schriftarten nicht von der OCR-Software erkannt wurde - diese Texte können leider nicht durchsucht werden. Ähnliches gilt für einige besonders dicke Bücher, die umgewandelt werden mussten und daher keinen durchsuchbaren Text enthalten. Einige besonders alte und vergriffene Bücher können sogar nur in Form eingescannter Bilder angeboten werden.
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Originär elektronische Formate
Diese eBooks wurden direkt aus einer elektronischen Original-Datei erstellt und sind daher komplett durchsuchbar. Auch ihre Datei-Größe ist meist deutlich kleiner als die von Büchern, die eingescannt werden mussten. Die allermeisten neueren Bücher liegen in originär elektronischer Form vor.
Letzte Aktualisierung der Datei:
July 08, 2014
Dieses Produkt wurde am July 10, 2014 in unseren Katalog aufgenommen.
Verlag
McFarland
Durchschnittswertung des Verlages