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Summon Undead
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Saga: An Optional Story-Based Combat System

Saga: An Optional Story-Based Combat System


"Damn," muttered the player. "How many of those things are there, anyway?" "It looks like forty demons of various sorts, plus another 1000 orcs." The Game Master gazed glumly at the large map. Groans echoed around the table. One of the players shook her head. "This is going to take all night!" It Doesn't Have To. SAGA gives...   [click here for more]
Adamant Entertainment  $9.95

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The Imperial Age: Advanced Class - Alienist

The Imperial Age: Advanced Class - Alienist


Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. The Alienist is an advanced class that introduces psychical abilities into an Victorian-era campaign. While the Alienist publicly claims to be a simple psychiatrist, in truth he has formidable mental powers. Unlike the hermetic disciple and the...   [click here for more]
Adamant Entertainment  $3.00

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The Imperial Age: Spiritualism

The Imperial Age: Spiritualism


Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. Spiritualism is the belief that man can interact with spirits of the dead in order to learn information and improve himself (some Spiritualists, especially Christian Spiritualists, extend this interaction to include supernatural beings such...   [click here for more]
Adamant Entertainment  $4.00

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30 Character Motivations

30 Character Motivations


Adamant Entertainment, the first Pathfinder support publisher, presents this optional addition to the creation process for your Pathfinder Characters: 30 Character Motivations. Character Motivations are strong personality traits or passions which represent beliefs or ideals that shape a character’s actions and behavior. Motivations find their way into almost every aspect...   [click here for more]
Adamant Entertainment  $5.00

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40 Alchemical Items

40 Alchemical Items


What good is alchemy? Wizards don't use the Craft (Alchemy) skill to brew potions, they use the Brew Potion feat. Sorcerers don't use it to identify potions, because Spellcraft handles that. So what can characters do with Craft (Alchemy)? Alchemy should be all about using rudimentary science and pseudo-science to replicate magical effects....for example, what is a sunrod if not a long-lasting...   [click here for more]
Adamant Entertainment  $3.00

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Blood of Freeport

Blood of Freeport


Adamant Entertainment is proud to present the latest in our new series of officially-licensed adventures set in Freeport: the City of Adventure! Blood of Freeport embroils the player-characters in a generations-old blood feud between two powerful merchant families -- the Lotharias and the Ischerns -- whose near-open warfare threatens to tear Freeport apart! Freeport is a large and dynamic...   [click here for more]
Adamant Entertainment  $5.95 $2.98

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Bloodlines: New Options for Sorcerers

Bloodlines: New Options for Sorcerers


Adamant Entertainment, the first Pathfinder support publisher, marks our return to the game with Bloodlines: New Options for Sorcerers! The sorcerer bloodlines in the Pathfinder RPG rulebook allow great variety within a single class. Yet, the bloodlines only hint at the differences that might exist among sorcerers. Not all undead are the same. Good and evil outsiders range beyond...   [click here for more]
Adamant Entertainment  $5.00

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Dread Codex II: The Necromancer's Tome

Dread Codex II: The Necromancer's Tome


The sequel to the critically acclaimed Dread Codex, this 45-page PDF provides D20 gamemasters with a collection of dark necromantic elements to add to any fantasy campaign. Dread Codex II: The Necromancer's Tome features: Details of the Tome of Unlife, including dozens of new necromantic spells. Four all-new Prestige Classes: The Bloodbound necromancer's...   [click here for more]
Adamant Entertainment  $5.99 $3.00

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Gangs of Freeport

Gangs of Freeport


Adamant Entertainment is proud to present the first in our new series of officially-licensed adventures set in Freeport: the City of Adventure! For a time, the thieves of Freeport were a scourge the likes of which the worst pirates could only envy. They were dangerous. They were organized. They were smart. For years, a powerful thieves guild thrived in the city of adventure, growing ever...   [click here for more]
Adamant Entertainment  $7.95 $3.98

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Miracles & Wonders: A New System of Divine Magic

Miracles & Wonders: A New System of Divine Magic


Adamant Entertainment, the first Pathfinder support publisher, presents this optional addition to your Pathfinder campaign: Miracles & Wonders. For over thirty years now, Divine Magic in RPGs has been treated as little more than a poor man's version of Arcane magic -- different in spell lists, but treated as essentially identical. Still based on a certain number of spells...   [click here for more]
Adamant Entertainment  $6.95

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Monster Modifier

Monster Modifier


“You see a lumbering, 9-foot-tall humanoid, lurching towards you. It's hunched over at the shoulders, it’s arms nearly dragging the ground. Its rubbery skin is the color of green moss, and it has tufts of greenish- black hair....” “It’s a Troll -- everybody break out your fire attacks...” How many times has this happened to you? Monsters...   [click here for more]
Adamant Entertainment  $2.00

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Peril in Freeport (Pathfinder)

Peril in Freeport (Pathfinder)


Aquatic Terror in the City of Adventure! Something evil lurks in the waters off Freeport! A tidal wave and the ravings of a shipwrecked halfling lead your heroes to discover a conspiracy to sink ships headed in and out of Freeport, a black market in stolen cargo, a slaver’s hideout, a Great Hunt called by the Captain’s Council, and a final showdown against a horrific...   [click here for more]
Adamant Entertainment  $19.95 $4.99

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Random Fantasy Adventure Generator

Random Fantasy Adventure Generator


Stuck for an adventure idea? Adamant Entertainment's Random Fantasy Adventure Generator provides Gamemasters with a series of tables with which they can generate adventure seeds for any d20 Fantasy campaign, no matter what edition! Taking a page from screenwriting, the core concept of an adventure is broken into five different categories, and each category provides 64 different options...   [click here for more]
Adamant Entertainment  $2.00

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The Dread Codex

The Dread Codex


Look No Further! The most blasphemous tome to ever blight the glory of creation with its very existence, The Dread Codex contains the sum total of knowledge regarding the unspeakable topic of The Undead. This 110-page PDF, written by Bret Boyd, compiles over 60 of the most horrific undead creatures and templates, taken from the Open Content...   [click here for more]
Adamant Entertainment  $10.00 $5.00

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The Five Families: Criminal Organizations for Every Campaign World

The Five Families: Criminal Organizations for Every Campaign World


Adamant Entertainment, the first Pathfinder support publisher, presents a system for creating criminal organizations in Pathfinder, as well as five sample organizations ready for use in any campaign. From Original Sin to The Oldest Profession, people have been ignoring the moral constraints placed upon them since there have been people. For some it’s a conscious choice...   [click here for more]
Adamant Entertainment  $7.95

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The GameMaster's Guidebook to Victorian Adventure

The GameMaster's Guidebook to Victorian Adventure


Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. The Game Master’s Guidebook to Victorian Adventure is designed to assist Game Masters in designing and running their own Victorian-era campaigns, using Imperial Age, d20 Past, or any other d20-based rules...   [click here for more]
Adamant Entertainment  $5.95

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The Imperial Age: Engines

The Imperial Age: Engines


Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. The Imperial Age: Engines is the ultimate Steampunk technology sourcebook, designed to aid Game Masters who wish to add fantastic machines (known more commonly in the Imperial Age as “Engines”) to their Victorian-era...   [click here for more]
Adamant Entertainment  $9.95

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The Imperial Age: Fantastical Races

The Imperial Age: Fantastical Races


Adamant Entertainment is proud to continue The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. The Imperial Age: Fantastical Races adapts a plethora of classic fantasy races for use in Victorian-era campaigns. The first section of races, “A Survey of the Fantastical Races,” includes the standard spread...   [click here for more]
Adamant Entertainment  $9.95

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The Imperial Age: Grimoire

The Imperial Age: Grimoire


Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. Imperial Age: Grimoire is designed to add realism to hermetic traditions in Victorian-era supernatural campaigns. This supplement describes the basics of ritual magick, enhancing the material found in Imperial Age: Magick (although usable separately...   [click here for more]
Adamant Entertainment  $9.95

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The Imperial Age: Hell Hath No Fury

The Imperial Age: Hell Hath No Fury


Adamant Entertainment is proud to present the first adventure for The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. Hell Hath No Fury is an introductory Imperial Age adventure designed for a party of 2-4 first level player characters, and easily scalable for PCs of higher levels. The PCs are hired by a country aristocrat to...   [click here for more]
Adamant Entertainment  $5.95

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Tome of Secrets

Tome of Secrets


Adamant Entertainment is pleased to present our first release for The Pathfinder Roleplaying Game from Paizo Publishing. The Tome of Secrets is a collection of advanced and optional rules for players and game masters of The Pathfinder Roleplaying Game. The 192-page rulebook will be available in stores in November, and in a special advance edition at GenCon in Indianapolis....   [click here for more]
Adamant Entertainment  $14.95

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UnderWorld: An Adventure Game of Subterranean Fantasy

UnderWorld: An Adventure Game of Subterranean Fantasy


Down below the streets of New York City, there exists a world of wonder and adventure, unseen by those above. Magic courses like blood through veins made from steel tracks and transformers. The UnderWorld is home to the Homeless, to the Freaks, to the Junkmen and more. Steely-eyed Bravos hunt their prey in dark tunnels far below the subways, while brave Taggers scout new paths between the varied Domains,...   [click here for more]
Adamant Entertainment  $19.95 $9.95

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Venture 4th: By Skill Alone

Venture 4th: By Skill Alone


Skills make up an important part of any role playing game. A character’s skills are what make him or her versatile and unique. In 4E, skills are broken down into a small number of broad categories, with each able to be used in a number of creative ways. The latest incarnation of the game has also introduced us to the skill challenge, a dramatic encounter where the situation is resolved...   [click here for more]
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Venture 4th: Characters By Level

Venture 4th: Characters By Level


Adamant Entertainment presents another 4e design kit, streamlining the process of creating PCs and NPCs at any level! This design kit is not a replacement for the character creation rules in 4th edition. It doesn’t tell you how to set ability scores, for instance, or explain race and class features. What it does do, however, is assemble templates of the statistics that change with rising...   [click here for more]
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Venture 4th: Ice River Battle

Venture 4th: Ice River Battle


Your ears are met by the sound of rushing water, and you squint against the glare of reflected sunlight. The mountain river has begun its spring thaw, the frozen surface breaking up into ice floes of varying size, all being carried downstream. With your enemy in sight, you have no choice but to venture out onto the treacherous ice, struggling for balance as you fight for your lives. Just...   [click here for more]
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Venture 4th: Monster Maker

Venture 4th: Monster Maker


Make a Monster! The monster design guidelines in the core rulebooks state openly that they’re only an approximation -- Gamers have described those rules as ‘rough’ at best and ‘crudely unbalanced’ at worst. The golden design standard of ‘N + Level’ creates inconsistent monster statistics, and in addition, the original designers themselves...   [click here for more]
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Venture 4th: Pact of Blood

Venture 4th: Pact of Blood


Pact of Blood is part of a series of new warlock pacts for 4E, from Adamant Entertainment. There are primeval beings that subsist on the power inherent in blood. While many of these creatures are minor spirits that stalk the edges of life, waiting for the moment when violence or a chance accident spills the liquid they crave, others are more powerful. Specters of war, torture devils,...   [click here for more]
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Venture 4th: Pact of Ghosts

Venture 4th: Pact of Ghosts


Pact of Ghosts is part of a series of new warlock pacts for 4E, from Adamant Entertainment. When a creature dies, its soul passes beyond the realms of the living into unknown planes. However, whether from sheer tenacity, a misapprehension of their true state, or a need to finish some uncompleted business many spirits refuse to make this final journey. Mortals know these itinerant souls...   [click here for more]
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Venture 4th: Pact of the Angelic Choirs

Venture 4th: Pact of the Angelic Choirs


Pact of the Angelic Choirs is part of a series of new warlock pacts for 4E, from Adamant Entertainment. Warlocks treat not only with the maddening fey or strange, outré powers from the void, but with astral creatures of light and strength. Known to mortals as angels, most assume these creatures are messengers and servants of benevolent deities. Some warlocks have discovered the...   [click here for more]
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Venture 4th: Pact of the Dragon Lords

Venture 4th: Pact of the Dragon Lords


Pact of the Dragon Lords is part of a series of new warlock pacts for 4E, from Adamant Entertainment. The draconic race awoke soon after the universe’s creation-- only primordials and the gods predate them. The greatest, most ancient of wyrms have passed on to the higher planes, but their essences remain, powerful life-energies that can guide and influence other beings who know...   [click here for more]
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Venture 4th: Pact of the Vermin Lords

Venture 4th: Pact of the Vermin Lords


Pact of the Vermin Lords is the first of a series of new warlock pacts for 4E, from Adamant Entertainment. Though seemingly insignificant, the sheer abundant life-force of spiders, flies, centipedes and their ilk has attracted the patronage of many powerful gods. The earliest warlocks learned these Vermin Lords granted boons not just upon their subjects, but also on anyone willing...   [click here for more]
Adamant Entertainment  $2.00

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Venture 4th: Scourge of the Rat-Men

Venture 4th: Scourge of the Rat-Men


Adamant Entertainment presents the first in our new line of 4E Adventures, Venture 4th. At first, they came for the livestock. In this unforgiving world, those losses were hard enough. Yet still they came. Now, children have been taken from their very beds! Can your heroes save the village from the Scourge of the Rat-Men? Scourge of the Rat-Men is a 4E Adventure,...   [click here for more]
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Venture 4th: The Linotaur

Venture 4th: The Linotaur


Adamant Entertainment continues our line of 4E support products with The Linotaur: a complete playable race for 4E campaigns. Proud leonine centaurs whose nomadic tribes hunt on the open grasslands, the linotaurs are decisive and stalwart, but somewhat quick to anger and very territorial. A young linotaur hunter will set forth from his pride in order to gain a tale -- every hunter’s...   [click here for more]
Adamant Entertainment  $2.00

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WARPATH: Rules for Mass Combat

WARPATH: Rules for Mass Combat


Cry Havoc and Let Slip The Dogs of War! The clash of grand armies comes to your game world! Designed by Hank Woon (Pathfinder Roleplaying Game Core Rulebook, Pathfinder Roleplaying Game Bestiary) and extensively playtested, WARPATH is a complete set of rules designed to give Game Masters and players all the tools they need to run anything from a tiny border skirmish to an all-out...   [click here for more]
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